Hello everyone, first of all good luck to all of us for your games creations !
I’m a new Unity dev and it’s the first time I participate a GameJ am.
Let me introduce you my game : Time Crawler !
My game is a dungeon crawler where every door you use lead you to a random room full of enemies, treasure, gold and time crystals !
This is how I wanted to approach the jam theme. Not original I agree but I wanted a dungeon crawler game inspired by games like “Binding of Isaac”, “Enter the gungeon”, etc. My rewind feature is this :
You start with 3 crystal shards ( and you can collect some during your run ! ) which allow you to get back in the last room you visited ! This mean a back in the past ! So every enemies, every items that you can buy will respawn too ! This can lead to some strategies like :
Enter a “shop “ room, buy some items but you don’t have enough gold to purchase them all,
Enter the next room by the door, kill some enemies and grind some golds then you can spend a crystal to get back in the shop room with some fresh golds to spend !
But beware ! Every room your enter or get back in (!!) will make your player a step closer from that evil floor boss ! This is why you should use your crystal wisely ! because you can get really early facing a difficult boss !
Keep in mind that EVERY doors lead to a random level ! That mean if you get back in a room then use the same door you used before will lead you to a total new room ! With new danger !
Maybe dodging this littles slimes room wasn’t a good idea when you saw 4 angry trolls waiting for you now !
This is how I used the theme ! Back in room, high risk but high reward or maybe low risk low rewards ! Who knows ? 😊
The game is divided by floor and rooms ! (Basically : 1 – 1, 1-2, and so on ( Floor – room )
If you manage to beat the floor boss, you can ascend to the next floor ! Enemies will increase in strengths and the game won’t be kind with you and you will find less “friendly” rooms.
I hope I can make a lot of floor before the release time but for sure 1 complete floor will be playable with a tons of Randoms room to explore !
What I’ve done yet ! :
Moving my character with some basic footsteps sounds !
Animate my character for every feature, Attacking ( melee and distance ), getting hurt, and being like a ghost when you got the recovery time up !
Creating 2 kind of enemies ( Ranged and melee(WIP) ) who follow the player and try to attack him !
These enemies can get hurt and of course die !
Getting my player back in the past ! Jumping in the last room explored except if you are to close from the starter room !
A basic main menu (WIP)
A buying system for items which boost your stats and it’s 100% functional right know,
I wish to implement some “active” items with a limited use who let you use some spells !
Basic UI as you can see in the videos
WIP : Art, getting more room and make them less “empty”, Bosses, Scene transition !
Right now I’m still in the project and I’ll update this topic as soon as I can if you guys are interested In my game !
Of course as you may have noticed a lot of things need improvement, more sound on combat, more interesting room, actual display of the real floor and room, etc etc.
I know about theses things, i just work like i feel and i get back later to complete and polish everything !
I hope you enjoyed watching my first ever made game :)
Sorry for my basic English, this is not my main language, I hope you all can understand me 😊
If you have any questions feel free to ask and I hope you will enjoy to try my first ever finished game !