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Cave of Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #132 | 3.667 | 3.667 |
Innovation | #222 | 3.583 | 3.583 |
Game Design | #326 | 3.500 | 3.500 |
Overall | #509 | 3.278 | 3.278 |
Graphics | #705 | 3.167 | 3.167 |
Fun | #735 | 3.000 | 3.000 |
Theme | #1014 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Its cooperative game, where someone helps you to survive in dark cave. You need that other one to survive, so you are stronger together.
Did you write all the code yourself and made all the assets from scratch?
I made everything by myself except majority of the sound effects, which i took from FreeSound.org. Every taken SFX track is under CC0-license. Menu music i did by myself with llms.
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Comments
The idea is good, but the game is way too difficult for me.
Interesting idea! Rather difficult though with the small field of detection.
This game is very tense. Really hard as the light only indicates that there is a trap 1 block in front, which leaves little room for reacting. Also, losing all your lives is very punishing as you have to go all the way back to the start of the game. Torches to heal up are hard to find, maybe something like a sound indicator if you are near one (through walls) might make it easier. Still a pretty fun game!
I don't know how to play this game to be honest, like I can't see what's is in front of me, am I able to carry the light or something, and then I just died. And I feel it doesn't fit the theme well.
The idea is, that someone is helping you with the light in upper right, and the light goes off when trap is in front of your player. Sorry for lack of tutorial and thanks for valuable feedback!
The game feels nice, but I feel that the light does't indicate the traps that well,. Sometimes it just turn off the don't turn on again for a while even if I go back to the road I came. Sometime it doesn't turn off until the last second.
I made it on purpose flicker sometimes to increase spookiness. I think i will at least reduce that after the jam, because of game's hardness,
Creepy and atmosferic maze. Would like to see more clearly my surounding walls, sometimes it is difficult to see where can I go.
Yeah, i made it a bit too difficult. I will continue to make it a bit easier after the jam ;) Thanks for the feedback!
Looking forward to :-)
Pretty spooky game. It was fun but hard.
Thanks! It really means a lot for me.
Felt like it took a long time to walk somewhere after dying. Loved the ambience of it all though. The footsteps and sound made it very eerie! Nice!
I forgot to mention in the game page, that you can sprint with left control. Sorry for that! Thanks for the feedback.
Interesting concept but the pacing was a bit slow :)
It is pretty frustrating for even me, and i will continue to make it easier after the jam. Thanks for honest feedback!