Thank you! Yea, that's one of the things I want to fix, but didn't get around to it before the end of the jam
TheSyXan
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Ooo, I like the way Faith works mechanically! Makes me wonder what the final boss' health would be at without any points in the stat. Though it sounds like a full Faith build was actually be a bit detrimental for my run as a more balanced build would have probably made the game a bit easier for me to get through, lol. Originally, my guess was that Faith secretly raised a multiplier for all the other stats, but I figured out that wasn't the case by the time I got to the end.
This was a great game! I only wish I had played it during the jam. I went full Faith build, still not sure what it did mechanically in this game. I noticed a few typos I figured I would list for you.
Oblivion instead of oblivian and at one point one of the demons said something about praying on someone, which is actually spelled prey not pray. Might have been more that missed my eye. That said, I really enjoyed the splash of humor and narrative!
I liked the Zelda-esque look! But man this game was draining... I trudged along until the character quit, but I was ready to throw in the towel long before he did. Together we got in 12 deliveries with an 82% satisfaction. Oh, one thing that happened that was kind of funny but also glitchy, one of the NPCs trapped me when I was talking to one of the people I needed to complete the delivery, I think it was Kepler.
Then that would be my only suggestion, lol. I planned on doing endless play too, originally in A Mundane Spring there was no way to win. But from feedback found that a way to win the game made it more rewarding and fun for players. I feel your game would benefit from something similar. Still, it was fun!