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Freed by Friendship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #329 | 3.697 | 3.697 |
Fun | #538 | 3.227 | 3.227 |
Overall | #621 | 3.157 | 3.157 |
Audio | #629 | 2.970 | 2.970 |
Game Design | #689 | 3.106 | 3.106 |
Graphics | #720 | 3.152 | 3.152 |
Innovation | #896 | 2.788 | 2.788 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Our game fits the theme as it allows the user to grow stronger (enhance their abilities) by rescuing their friends who were stolen from them.
Did you write all the code yourself and made all the assets from scratch?
I (CrazyMage_01) made all of the code from scratch and my partner (TheConquerer_01) made all of the assets from scratch.
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Comments
The story mode and the fact that each rescued friend gives you some bonus piece of gameplay makes it pretty fun and interesting to keep going. I only wish the player could face the last direction of the keyboard pressed, because it seems it is fixed to always face down and makes the shooting a little difficult. This is a pretty enjoyable game, good job!
Thanks for the feedback, I like the idea of staying in the last direction pressed, but I am still very new to C# and am not quite sure how to. I will try to implement it into future games though. Thanks for the feedback!
Interesting storied small game! I like it)
Thanks!
I'm glad you enjoyed it!
Beat it on the second try! The shooting was difficult, though it was kind of fun learning how to overcome it. The strength of this game is its theme! Nice job. The friend and monster sprites are pretty nice too.
Thanks for the feedback! Really glad you enjoyed it.
Its always nice to see some storytelling in small games. i also liked the music which suited the atmosphere. Enemy sprites are also good!
there are two things which i'd say had flaws:
- map is over complicated.
- it'd be better if i didn't have to move toward the enemy to shoot at them. when i don't press move buttons i always face down.
overall, good job!
Thanks for playing, this is our first top down game and it's nice to see feedback.
Yeah, we were mixed on the movement, but decided to stick with it as my partner had already made the animations for the directions you are facing. Next time, I think I will do a mouse follow system. Sorry you found the map frustrating, we were going for a more exploratory feel, but didn't have much to fill it with. We always try and add some small storytelling in and my partner works hard on the assets. Thanks for the really helpful feedback!
keep making! there's always room for improvement! ;)