It's a great take on the theme + very polished. Well done!
BenRussellGames
Creator of
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Not only did we both do dice + golf, but use the number of the die as its power! haha. Great presentation. My critique is it feels a bit slow, and if I get a high number near the 'hole' its a drawn out process to reposition. In my version that is less of a problem by usually having multiple dice to choose from, and walls near the holes to bounce off of. Hope you give mine a try :)
I got stuck on the level introducing the deadly projectiles. I like the concept of switching your 'platform totem', it has potential. But the platforming itself is frustrating. It feels floaty and its hard to predict how far you'll go based on your run-up. Also, I would rebind the pick-up key to something that was easier to simultaneously press the movement keys with.
But, the presentation is great, I can see you put a lot of work into it!
My high score was 34,340!
Quick strategy guide from the programmer:
(/SPOILERS)
Your melee attack makes you invincible while in the air. It's also great for picking off enemies in a long chain, ideally only alerting your subsequent target. With each melee your rate-of-fire and 'ammo' for the ranged psionic attack grows. Your ranged attack does deals damage in an area so its a good idea to build up its power for the hordes later on.
(SPOILERS\)
That was great, felt minimalist and very fun. Great humor. My one issue was accidentally starting the first dialogue with white over again. I appreciated the attention to detail that enemy 'gun buddies' were red to match you, just like your gun buddies are the color of what they kill.
In my top 3 games for sure!
I like it. I do think a minimap would have been a good choice. The map-view is pretty much always the best so you can not only know where to go, but also see oncoming traffic from afar, yet normal view is much more enjoyable. Perhaps an arrow pointing towards the destination and no map screen would have worked best, I think. Overall, good work!