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2Souls1Bind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #1125 | 2.546 | 3.600 |
Audio | #1232 | 2.121 | 3.000 |
Innovation | #1304 | 2.263 | 3.200 |
Overall | #1423 | 2.168 | 3.067 |
Graphics | #1481 | 2.121 | 3.000 |
Theme | #1482 | 2.121 | 3.000 |
Fun | #1626 | 1.838 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It's a coop-game where both players can coop to reach the end of the level. All the levels can be overcome in plenty of ways, but obviously, a team approach is way more efficient than a selfish one.
Did you write all the code yourself and made all the assets from scratch?
Code and soundtracks are home-made.
SFXs are downloaded from opengameart.com! (they didn't request any citation)
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Comments
I like the idea, it's a good coop mentality to complement each other and the stronger can pull the weaker.
The starting screen with testing is nice.
The music is good and always fits the scene and action.
A little bigger view it would be better and hard to control the cubes(I don't know it's a design choice or not, but I feel unresponsive sometimes)
Nice visuals and music. Played it alone so it was a bit difficult, but then I realised it is easiest to go with the right one. As it was mentioned before, cubes move way too fast and in combination with split screen it was quite impossible to react on obstacles and enemies.
Thank you so much for playing my game!! Yeah, it's a bit tricky as a solo game, I did my best to try to adapt the game to a single-player experience, I recognize that this must be improved (maybe a tweak on speed and a better camera would help), anyways, Thank you again for the feedback, I'm really glad you liked the graphics and the music! :D
An interesting game, definitely weird since I was playing it solo while it was a coop game, but an interesting experience for sure. The split screen was definitely a bit annoying, though personally I don't enjoy split screen cause of how much you lose. Maybe splitting it the opposite way could help? Since you're only moving horizontally. A few points though:
Overall an interesting concept, though it was a lot of trial and error cause of the view etc.
Thank you for the extensive description, i REALLY appreciate it! I didn't have someone to play-test the game so I couldn't figure out lots of the point you said, and for this I'm really grateful to you! As you said the input changing mechanic should have been explained better, I forgot that it's not intuitive if someone plays the game for the first time (though the effect I wanted make the player feel stressed for the numerous death!). I know there is an input lag, it was due to the post processing quality, the game should run smooth at medium quality, when settled to ultra is a bit laggy (I didn't have time to optimize it, but I will do it for sure in the future). Yeah the split screen mechanic is something I knew would have caused different opinions (someone likes it, but it's also normal to dislike it!), the main idea was to create a game that could be played either in single player or in local multiplayer (it's really easy if you play as two), but for sure I will try also with horizontal cameras!!
Thank you so much for the feedback and for playing my game! :D
really liked it! quiet impressed by visuals, audio and gameplay mechanics. Surpised you got no ratings so far. Good job!
The only issue is i have to die few times to read text on the walls)
"you rock"!
Thank you so much for playing!! I'm really glad you played it, also it's always a super nice feeling to hear the feedback of someone else's! As you said the parts where I give int should be improved (was a last second tweak that I made, I underrated the explanation part, for the next jam i should improve on that side) :D I also owe you a review, and again thanks! :)