Top notch game, my favorite so far and it will definitely stay in my top picks! The art is gorgeous, the animations are great, and the gameplay is very fun. I played 2 runs but couldn't make it to the end, will definitely try to make it thru the game in the future! Have you played Dicey Dungeons? because this really reminds me of that (I havent played Slay the Spire).
One thing that blew me away was that when you upgraded the magic dice, it would increase in power, but also decrease in flexibility since you couldn't use it on as many dice!
I'm gonna nitpick about minor things about the game, but that's only because everything else is so fundamentally excellent that there's nothing substantial to criticize.
- I kind of wish that the rest of the dice also worked that way where they used the board positioning more. Like for instance what if the block dice stayed on the board so you couldn't use those spaces next turn? (just an example)
- I feel like for a game like this, it might be best to break the deckbuilder roguelike trope of 3 mana per turn, since it would make fitting the pieces together more difficult if you have more dice to slot each turn.
- When choosing to pick a new dice, I wish that there was some information about the dice you would pick, since as is I never picked that option since it could just dilute my deck with filler.
- An animation showing the dice rolling each turn would really help players understand the game. It took me a while to figure out the the dice had already been rolled when my turn started, I thought that they would roll once i finished my turn and I didn't understand the ranges at the beginning.
Overall outstanding job! Professional quality
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