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A jam submission

NEON EDGESView game page

Submitted by NEONBLADE (@neonblade) — 42 minutes, 37 seconds before the deadline
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NEON EDGES's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2353.5593.559
Graphics#2583.7943.794
Game Design#3263.5003.500
Audio#4193.2063.206
Overall#4643.3333.333
Fun#4893.2943.294
Theme#11202.6472.647

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The mechanic "the more edges together, the stronger the polygon", as well as the enemies because they work together to take you out.

Did you write all the code yourself and made all the assets from scratch?
We wrote all the code and made all the sprites, but used royalty free assets for the audio, sfx, etc.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

It was such a huge relief to finally pick another edge.  This is a pretty novel concept and fits the theme well.  Great job.  I know its part of the game, but it would be nice to have some assistance to aiming, like a line from each corner.  Overall great job.

Submitted

The graphics are brilliant, gameplay is good as well, great game.

Submitted

Really nice aesthetics - the neon, hand-drawn art is awesome!

Submitted

Really nice finish. Maybe allow the player to see a little more of the screen, so death is a little less sudden.

Submitted

The hand-drawn sprites look cool, and overall a fun game. I kind of like the fact that there are no checkpoints (very old-school), but also couldn't make it that far. Is there a way to get extra lives or health?

Submitted(+1)

A really nice game. To be honest It took me more time that I'll admit to understand how to launch the game (I was clicking the bottom right button haha). It was really fun, feels a lot like a old school arcade game. The game itself is quite difficult since you're shooting from the tip of figure. So when you start to shot diagonaly it starts to get quite tricky.

 I was also quite surprised that I couldn't shoot the purple missiles, you can kill the purple enemy but you can't destroy their missiles. I wanted to be like super skilled and flex on them :(

Submitted

Nice audio and nice neon effect. The shooting seemed a little weird but fun during the early levels.

Submitted(+1)

Fun and addicting game, the first levels became boring after some tries, but the mechanic its good, I like the aestethic too, simple but with personality. Congrats, great game.

Submitted(+1)

that was fun! Cool idea and design. I would love to play more but when i reached level 5 and lost i had to start over again. it would be great if there was checkpoint system so i can restart in the lvl i lost.  Cool idea and execution Theory games, well done :)

Submitted(+1)

Very cool game, I love the aesthetic, all of the graphics and animations are crisp and nice to look at, the enemy follow mechanics are smooth, and the way your shot origin points change forces you to change up your playstyle based on your shape, which is a cool way to keep a single level game engaging. The only criticisms I had were that wait time between enemy spawns sometimes felt a bit lengthy, and the fact that your shot could move through walls made it so once you were at 5+ sides, you almost stopped needing to aim and can just spam shots and kill everything even if you couldn't see them. In later waves I killed more enemies off screen than on, so in spite of enemy types having more attacks, they almost felt easier because of this, so either making your shots not pass through walls or not letting your shots travel more than a set distance from you would help maintain the difficulty.

Submitted

NIce Game looks well polished art whise but the bullets behaviove strangely

Submitted

The art style is nice.

Submitted

I really like this game, it was an interesting concept. I like the artstyle, how the lines are constantly moving like someone is drawing them. One thing I would improve on is I would make it so that you could rotate the polygon with q and e but other than that the mechanics were awesome! I like how it got challenging and there were new types of enemies introduced when you got into further rounds. Thanks for showing up to the stream today!

Submitted

This game was really nice! The idea behind shapes and edges being strong together was quite an interesting take and the movement, art, and music was really nice. As someone stated in the comments, it would of been nice to actually have a direction for the triangles, but overall, nice game!

Submitted

Great soundtrack, good ideas. Also, a very good art style is noticeable. But would've preferred some sort of direct control in the shooting. Other than that the game is great!

Submitted

I like it! took me a while to notice there was upgrades because I went exploring the map but I like the art styl, congrats on the submission

Submitted

The main idea and concept have a lot of potential and just that got me interested to play.  The game loop kept me going and the rewards for certain waves varied up the gameplay, though I do wish they varied it a bit more.  A few finer points

  • Controls were good, firing was a bit weird.  Though that seems intended, I do feel like making it less of a delayed shot and more instant on all vertices would help.  So that would be my main thing there.
  • Varying up the gameplay a bit more on the players side depending on their shape could be interesting as well.  Different types of shapes, different speeds, different abilities maybe etc.
  • The main menu was a bit disorienting, especially since ingame it was 2D but in the main it seemed the boxes were somewhat 3D.  And the speed they move at lead to it being disorienting overall.

I'd definitely be interested to see where this mechanic could go.  Cause there's a lot of variations you could throw in if picking up lines and becoming a more complex polygon is the goal.  Multiple polygons, different abilities, pros and cons etc.

Submitted

Thats awesome man really addictive core gameplay.
A part of me just wished the player and the enemys could move faster.

your game is very viciant, is so nice play it, the art, mechanic and songs is so good, i just dont understand the relation whith tema

Submitted

Not bad! Didn't understand why I couldn't aim at first, but when I got it I liked how it only shoots in specific directions. Could be interesting with something like enemies with shields.

Viewing comments 20 to 1 of 24 · Previous page · First page