Hi, thank you from what I can remember I created all the art in blender then mapped the uv coordinates to a colour pallets, I then created a different colour pallets for each season and used the lerp function to smoothly transition between the seasons. There are probably other ways to do this btw.
incrediblegames
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Hi, I've recently created a 2D, pixel art, arcade game in a little over one day. Give it a try and comment your high score (I will try to add in-game high scores soon)
https://incrediblegames.itch.io/christmas-calamity
Really good game, I like the player animation tale-thing. Very unique idea and well-executed, one of the best games of the jam, I think. Maybe some post-processing, a couple of slight modifications to the artwork and add more particle effects and stuff, game has a lot of potential. Like the map, and the variety of levels.
Thank you, yes it was quite simple, the 2d mode is simply a custom platformer controller where the direction of gravity is altered, so just moving the blocks with physics edits them for the 2d world, there are far more elegant methods to solving this problem by the way. I really appreciate your feedback and I am looking forward to playing your game. :)
Brilliant level design, and good controls, are a little slow-paced, to begin with, but it soon picks up. Fits the theme well, graphics are brilliant - like the chromatic aberration. The only improvement would be a WebGL port so more people can play this brilliant game. (By the way, I saw one of your YouTube videos)