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Esser2002

30
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1
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A member registered Oct 28, 2020 · View creator page →

Creator of

Recent community posts

Thank you for the feedback. The graphics currently in the game are pretty bad, but we will release a version with graphics made by our artist in a post-jam version.

Absolutely great game. The concept is good, the controls are nice and polished, and even the levels are great, and there are many of them. Impressive that this was all done in only one week, and by one guy. Small things like the main menu, the level selection, the undo button and the camera movement just made it a joy to play through all these well designed levels.

I think it was a little hard to see what hexagon i had selected, and the orange ones are a bit hard to tell from the red ones though. Maybe you could make their colour a little more different, in a post-jam release?

Thank you for the suggestion. We will have outfits of different colour for at least the catchers and the hunters in the post-jam version.

Very well polished, and quite fun, although it is so simple

Really nice finish. Maybe allow the player to see a little more of the screen, so death is a little less sudden.

Overall quite good. I really liked the strategy, and had fun trying to get far. Some hotkeys for character selection would be nice though. I really liked the wizard, his damage scaling with time, but spent when he attacks. Great idea

Great game. Very nice finish

Really cool, and it showcased the concept in a nice way. I hope you will expand and polish upon this game, to make it more than just a prototype.

Very cute game, and it works well mechanically. From a game design perspective, there is no interesting consequenses of having two characters instead of one though. All they really do is stand on top of each other and shoot. Perhaps some enemies going away from the swarm could force the characters away from eachother, or giving the characters unique abilities to encourage distribution of tasks, and therefore more coordination and teamwork.

I like the execution, and the art is killer. A bit hard to know where the mellow should go, since i don't have absolute pitch.

Thank you for the feedback

I liked the stealth mechanics. Well executed, taking the time limit into consideration. I could never get the animals to work though.

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Really great. Nice mechanics, ideas and level design, and the gameplay is very polished. I would love to see this game expanded upon after the jam. I really liked how every plant had multible uses, and every puzzle was fun to solve using the tools given. The game was very inituitive too, and apart from the controls, everything sort of just made sense without an explanation.


I did encounter a few bugs though, and the text boxes closed a little too fast i think. You probably already know, but in case you don't these are the bugs i found:

Being stuck below ground (near stairs)

Climbing-plant stopped growing prematurely.

Player character rotated slighty.

And a lot of seams when i moved around.                                                                                                                                             (This should help https://tiled2unity.readthedocs.io/en/latest/fixing-seams/)

Very nice proof of concept, and good finish too

Absolutely amazing. It perfectly capures the feeling of a classic nokia game, and the tension of retro platformers. The mechanics are consistent but harsh, and makes a challange that feels fair. Despite the difficulty, i simply could not put it down until i had finished the game. Simply a great job.

Amazing game. Fun, and makes you want to play more

If you are still interested, we have had time to fix the major issues, and the game should be much more enjoyable now

I liked your game as well. Watching numbers go up is more fun than it sounds :D

Thanks. We really enjoyed making it, and have just made an update improving the things you mentioned

Thank you for the feedback. We have just made an update, and we have looked into the problems you mentioned.

Nice art, polish and tutorial

A good challenge. One of the few games with some depth, where it takes more than a minute to see what it has to offer.

Nice art and music. Really relaxing and professional look

Absolutely great. Wish i could deliver the same level of polish in just a weekend. Even though it is so simple, there is no way to exploit the mechanics either. Simply great. A highscore counter would be nice though

Very good use of limitation

I agree with hosasy, wonderfull intro, but the main mechanic is easily exploited

Very cool game. I really like the visuals.  It is kind of a problem when candy spawns in sockets where it cannot be retrived without dying, though.

Thank you for the feedback. We will add that, along with some other HUD updates

Thank you for the help. We'll use it and try to fix the canvas

Thank you so much Raúl. We were pressed for time  during the jam, so we had very little time to make hud, bugfixing and tutorial. We will post updates throughout the week, that will hopefully fix the worst problems.