The concept behind this was really cool. It took a few tries to understand what was going on, but once I did it clicked really well. I like the combo attack names, the Pokemon-style battle text, and the interface was pretty straightforward. If I have one suggestion, perhaps have attack animations or sound effects to show if something is super/not effective. This has a lot of potential to get a full release someday, keep it up! :D
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Elemental Alchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #87 | 3.846 | 3.846 |
Fun | #603 | 3.154 | 3.154 |
Overall | #623 | 3.154 | 3.154 |
Theme | #703 | 3.231 | 3.231 |
Audio | #717 | 2.846 | 2.846 |
Game Design | #855 | 2.923 | 2.923 |
Graphics | #868 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can attack using magic, but in order to succeed, you must combine elements that are *stronger together*.
Did you write all the code yourself and made all the assets from scratch?
Yes-- sound effects edited from creative commons. Music licensed under creative commons.
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