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Yakultjapa

67
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2
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32
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21
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A member registered Feb 06, 2014 · View creator page →

Creator of

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Thanks

Very good game, very original the idea. Just that.

Excellent game, rate 5 stars in all.

Just to say, very original concept and very good game.

Very nice concept, seen original for me. Just the game is very clunky and that made me to stop on Level 2.

Good job

Good game, only it's very hard for me. I really like the color use for this game. Good Job.

Very Simple Idea, well execute. Good job

Very good game, well work. A feedback, I don't know well where the bullet should go and since there is a reload time I found anoying shoot, miss and wait some second to shoot again.

Good work, I like the game and the character. Maybe need a little more polished in jump that is akward and more use of speed hability and the stable plataform.

It's a very hard game, but I guess that because wall and floor is equal and have nothing to use as reference point to know where I am going, even with map.

Good work!

Just to comment it's a very polished game,

Good work, I just feel the control on running and jumping don't feel nice, kinda stuck.

Good Work. I like the cubic visual, it's very hard and move so slow. I have a question, can you recover your army? Because I don't understand how to do it.

Just to say, nice game. Excellent work

It's a noob question, but I want to know what exactly will be considered a rougelike ou rougelite for this jam, since there is a lot of variation of games.

Need to have all elements or just one, example, My dugeon are static (not procedural) but my character always will be procedural in stats, it's will be valid? Or is a must have a procedural dugeon?

Thanks!

Thanks for the feedback. I was thinking to make some pattern, but I didn't have time to learn how to make work right, so I cut out.

Very good art, I like the animation of slimes jumping and walking. But the game, I became lost, I understand that I have to gather slime but I don't get the reason to attack and I don't know how the game consider that I have a slime on fire and I don't know how much slimes I need to extinguish the fire.

it's missing a lot of feedback to player know if he is doing something right or not and it's very frustrated.

After All, good work.

Very good game, put some puzzles or challenge that need the cooperation of three character. I have a question, it's supose to wizard don't colide well with a moving plataform or is a bug?

The visual well made

Excelent work.

Good game, there is something to improve, I don't know with engine you used, but I guess there is a option to flip the imagem, that way when you launch Green Thumb Up on the left side, don't look it's a Thumb Down.

And there is a bug when I have more ghost friends follow me, like need 2 friends but I have 3 friends.

Nice work

Well, it's working, but unfortunate seen was too big to make. I see a lot of potencial to became a nice small game, but is missing too much. The visual of monsters seen well work.

Good job in finished a playable version.

Nice concept, for me seen original but infortune I feel little lost and need to balance a little more.

Excellent work.

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I play a little but I have a good problem with lag, maybe the problem is related to restart the game and when have to much player projectile.

Nice Work.

Very good game. Only control feel very slip, everything else is fine, excelent job.

A sugestion, don't put white text on a gray background without a contour or some shadow behind, to make some constract.

Good job, very simple game. There is some problems, like the camera follwing when change stage and know how much light missing to finish the level.

A sugestion, put some visual effect when monster is destroy.

I don't know how much games you already made and how much knowledge do you have, but keep making and step by step you improve.

Good job, very simple plataform game. Just the bright of the game annoyed me.

Very nice game, My only complain is the camera, jumping with the characters.

Good work. I feel confused because it's missing some feedback, like I don't understand when I start feel more stronger or when my shoot was effective against de virus.

But the visual, five star! I really like the style

Good game, I only suggest when you click on the computer open direct to the options to choose instead open a small window to choose to open another window. And to put some visual feedback when your suspect is going down.

Nice Work.

Only to comment to say good game

Very nice concept and level. Well execute, my only complain is the background music start to annoying for been to repetitive.

Great Game

I made on purpose to show how you became stronger with more allies.

Good game, I just say to put something when I can't go back from the stage and put some effect when the shoot hit the boss.

Maybe is a bug, but the volume bar seen not working.

Good job.

I feel a little confused in the game, I understand the command and how to play, but I don't know when the enemy is hurting my helpers, maybe some simples feedback like a Icon over the head ou make the helper change color just to say he is been hit would be nice. Other thing, I recommend to put a speed limit or something because I was siliding like I was on some ice and feel little control on the movement. It's was really fun to do this, but put some limit to not feel I have little control over moviment.

And the background from shop kinda hurt my eyes. A bright yellow on the center of screen, well, make to pass minimum time possible. I case of doubt, use more desaturated color.

But nice work, keep improve your game.

The control for me feel very slip and I have difficult to control. I don't know if it's affect in something, but I was using Keyboard to play. And a hint, avoid using yellow on a bright background, It's hard to read because don't have contrast.

Nice work and keep development your game maker skills.

Good Design on mechanic and level. Music is very good and nice touch on the ending with "Monkey got bananas". Not exactly innovate, but this well executed.

Good job both of you.