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Game DevLog Stronger Together

A topic by TangoFire created Feb 16, 2021 Views: 290 Replies: 6
Viewing posts 1 to 4

Hey Everyone,

A little about me, I'm a 36 year old who has been learning Unity, C# and Blender for the last 4 months or so.  I am experienced with most of the Adobe Suite programs to varying degrees and this will be my second Game Jam following an entry for #myfirstgamejam a month or so ago.

Now let's get to business.

I will admit to being initially stumped when the Theme was announced and not getting much done as it was Valentines Day.

However after a little time I decided I am going to create a 2d platformer. 

You will start as a walker, with only the ability to eat other blocks and walk.

If you eat the bird you combine your abilities (stronger together) and gain the ability to jump/fly or glide and walk (Walker Ability)

Other types are a Spider which will be able to crawl up walls and maybe ceilings.

Another a Digger type which can mine through tiles.

The idea will be to combine abilities to become stronger together to overcome obstacles and get to the end of the level.

Im still debating doing smaller puzzle style level or more Mario like platformer levels but I'm leaning towards platformer. Also considering how many types of enemies to introduce.

Now that I have the concept I just need to code it.  So far all I have is a walker and a few different colored blocks in a unity scene. Tomorrow I'll start on the eating mechanic. And some enemy programming. If I'm super lucky maybe even get into some art.

Submitted

Sounds like a great Idea! :+1: Nice way to incorporate gaining new abilities with the jam's theme. How about eating a Frog first to gain the jump ability. Then you can make a few levels where the player can't fly yet.

Hmm, Thanks for the suggestion, that is a good idea.  Once I've figured out coding for the mechanics I'll start experimenting with unit types. 

Anyone have other good ideas for unit types?

Submitted

Maybe some units are enemies. Also a unit idea I have is a worm that can stick and hold on to any surface.

I do want enemies to be present. I have an idea where you can eat the enemy unit and then either absorb it, heal for one health or spit it out as a projectile

Hey Everyone, 

So after a little trial and error, and some help from some wonderful people on discord I was able to figure out how to get my Player to "eat" the enemy, with the ability to spit the enemy out (like Yoshi)

Here is a look at the mechanic in action. I'm still using placeholder images until I get all my mechanics figured out.


Now if I'm lucky then I am hoping to finish adding some behaviors to my Enemy that can be copied to my player when I have them in my mouth.

For example if the red block is a bird, that will give you the abilty to glide, combined with the walker ability this allows you to walk or fly (as well as eat enemy or spit attack)

If your player is a bird and eats a frog, this gives you the ability to both fly and jump but not walk.

I'm hoping that the various combinations that I can come up with will lead to some diverse gameplay options to get to the end of the level.

Submitted

sounds interesting!