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A jam submission

Far LandsView game page

A chaotic vertical platformer made for the Brakeys Game Jam
Submitted by Lysquid — 1 day, 13 hours before the deadline
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Far Lands's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#973.7893.789
Graphics#1683.9123.912
Fun#1743.6143.614
Overall#2383.4593.459
Theme#3573.4043.404
Innovation#5033.0703.070
Audio#5612.9652.965

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The environnement is chaotic.

Did you write all the code yourself and made all the assets from scratch?
I wrote the code myself but took the assets and the music from the internet.

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Comments

Viewing comments 46 to 27 of 46 · Next page · Last page
Submitted

Beautiful graphics and stage design. I had fun playing your game. Overall, I think it’s a great game!

Submitted

Beautiful game. The level and game design are excellent and fun. A little complicated at first but, I had a lot of fun. The music goes well with the style. Good job!

Submitted

Pretty good game, I really like the vibe of it. Simple and fun platformer. Good entry!

Submitted

fun game! at first my thoughts were “oh.. another platformer” but then I went to “omg! jump! jump! nooooooo!”. Super fun game!

Submitted

great work, I faced a couple of glitches but it wasn't game breaking ones fun game .

Submitted

Beautiful art, i love how simple the mechanics are, but everything else is chaos! Good job.

Submitted

This was a really fun game! I thought the moving platforms were going to be a bit of a pain to move from, but it actually worked really nicely. Sometimes the tilted platforms had some issues with movement, but nothing major. Nice job!

Submitted

cool graphics  and simple  game but very fun

try my game

Submitted

Very fun game! simple concept very well executed! Amazing art.

Submitted

Such an intriguing platformer, It got a little irritating at times, but I found myself still playing it intrigued by how it would develop, and it never disappointed, Truly Great stuff, I'd love to hear your thoughts on my entry?

Developer

Thank you for the comment ! That's exactly the experience I wanted to create.

Submitted (1 edit)

This game is very simple (in a good way) and very good, easy to pick up and play. the only complaints I have are with angled platforms, sometimes you cannot jump when the floor is at an angle and the character constantly slides (even if the rotation is minimal). Another thing that took me some getting used to were the jumps, but I couldn’t tell why it felt different to other jump mechanics

The sound was not stealing the show but was enough to give an ambience taht complemented the game. Great Job

Developer

Hey, thank you ! I'm definitely not proud with the physics, but I spent a full day trying to do something better without success ... As a Godot user, you might know what I am doing wrong ? I use KinematicBody2D for the character and the platforms. The player moves with move_and_slide_with_snap in the _physics_process, while the islands have their position and rotation modified by AnimationPlayers synced to the physics process. I could increase the floor_max_angle in the move and slide of the character to stop constantly slide, but then it does weird things with the jump, and you can't jump in a tilted corner (which is even more annoying). A lot of times, it felt like Godot wasn't meant for this kind of experimental game.

Submitted (1 edit)

So, the move and slide function has this signature:

move_and_slide_with_snap ( Vector2 linear_velocity, Vector2 snap, Vector2 up_direction=Vector2( 0, 0 ), bool stop_on_slope=false, int max_slides=4, float floor_max_angle=0.785398, bool infinite_inertia=true )

What you basically need to do is set the “stop_on_slope” to be equal true, the max angle is in radians and the default value is 45º. if it still messes up with the jump, I’d say you are better off making your own “is_on_floor” function using maybe another area2d and/or raycast2d (if you do use raycast2d remember that they are not enabled by default) to generate it, then you can tweak them to have the desired result (if you only want to enable jump if the floor is rotated less than some deegree). The area can detect if there is ground below the player and the raycast can detect the angle of the ground (the normal vector of the collision)

Developer (1 edit) (+1)

Thank you so much ! Here is my move and slide function right now :

velocity = move_and_slide_with_snap(velocity, snap_vector, Vector2.UP, false, 4, PI/2 * 0.7, true)

I had tried to with stop on slop true, but it's even more glitchy and the character never slides, which feels very weird on steep slopes. It would be nice to be able to control how slippy the terrain is.

The problem with the jump isn't actually that you can't jump, but it seems that you're jumping in two different directions at the same time when you are in a corner, which kinda cancels it. Now I am thinking about it, it might be due to my jump function, that's not working properly if there are multiple floors :

velocity += get_floor_normal() * jump_speed

Thanks again for the great explanations ! I'll try these ideas and others you gave me. 

Submitted

No audio for me. Even hit Shift-M a couple times in case it defaulted to off. 8min54sec, i feel a few times haha. was kidna fun! :)

Developer

Ah actually shift+M is not a toggle, but you're right, it should be. Great time, glad you liked it ! :D

Submitted

For some reason it wasn't working in my browser, looks great

Developer

Hey, could you please tell me more about this ? Was it playing, or just not responding to inputs ? Thanks!

Submitted

Looks interesting game! I would like to play your game, but I couldn't run it in a web browser. Plus, you didn't have an export for PC.  However, the art sounds like great screenshots!

Developer

Oh, could you please tell me more about the problem ? Have you clicked on the game once in full screen ? For some reason it's necessary to make it focus. Thanks for the comment !

Submitted

I give this error: null function or function signature mismatch

Yes, I checked full screen but didn't work for me.

Submitted

Good simple platformer! I wish I could've used WASD instead of arrow keys, but once I learned the controls, I had a good time :)

Developer

Thanks for the feedback, I'll definitely add WASD for the post jam.

Submitted

i loved the graphics, GG bro!


ps: i need only 4 more rating could you rate my game please

Submitted

Nice graphics and concept! 

Submitted

Good Graphics and Innovation.

Submitted

Pretty fun game. Very simple but also satisfying to play. My only complaint is that I feel like movement smoothing doesn't really belong on a platformer like this (unless it's really subtle maybe) but otherwise great job!

Viewing comments 46 to 27 of 46 · Next page · Last page