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Makbeard

43
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5
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4
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A member registered Aug 13, 2018 · View creator page →

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The game looks amazing. The scale of the world felt like I could explore for hours... but the space between points of interest or enemies made me not want to travel too long. Great for aesthetics but not the super best game design. I wasnt sure how to use the souls collected either, couldnt find a UI or menu to help explain controls again after I started the game up. Good luck if you continue working on this!! 
P.S. Please rate and review my game as well :)

Fun game good job! Remind me of an old game I used to play on my calculator. ^_^ would appreciate a rate back as well!

Wasnt sure what the controls were... but I did get a slime to sit on my head! Fun art! Please rate my game :)

I got it glitched where if I die and win and the same time I can click restart and continue and it spawns 2 enemies that hit me together lol.

Turned out pretty well for the amount of time put in! Looking into some SFX or BGM would really elevate this that much more. good job.

Collecting the little pieces of paper for extra lives was kinda neat and silly heh.  It was a short bit of gameplay but seemed to have everything working as intended! Good job there.

Very Fun! The sound effect when you win was a surprise haha. That model deformation is kinda funny when its so low poly lol.

The parallax effect in the background gave me a little motion sickness by the way whenever my character turned around, there was a lot of that consider how small the level box was as well. Could build the level out a bit more and add some vertical aspects to it. 

Was a pretty neat game! I kept trying to figure out how to move the whole raft left and right to dodge the rocks before I learned you moved the raft pieces themselves.

Couldnt remove the blocks I placed. Too bad this wasnt built up a bit more!

Not gonna lie... I tried to die to a seagull almost immediately to be a bird but couldn't xD

I thoroughly enjoyed the art style and the gameplay. Everything about it worked so well. Good Game, Good Job!!

I had no idea where the sound was coming from in the 3D environment. Really liked all of the models and the intractability! I got really lucky by bashing things around i think haha

This was a fun experience! It was challenging but not too much to the point I wanted to keep trying. Some jumping sections in the middle were the hardest part of the level. The bosses 2nd ability is really difficult to get past everytime. Good Job!

There was definitely more polish that couldve been done on the game haha. Thank you for playing !

Was surprisingly fun, but was pretty hard to keep track of the combinations and evo paths. Really enjoyed the plants popping up around the room when you collected them! Couldnt get past 6 plants.

It was so hard to hit my spacebar lighter and lighter to make smaller jumps haha. Very flashy game, enjoy the visual/audio combo you had going on here!

My card drags weren't registering unless it was full screen... I really enjoyed the card art though! very nice!

Fun twist for the game!

Was fun to play. Had issue with the money only showing $0 on my screen. If you were to include a use for the money, perhaps buying the better weapons instead of immediately available? IMO also would be nice to move across maps to various levels, and have 1 character down not immediately lose the game (I get its convenient for the game jam period though)! Also, wasnt sure what the wizards other weapon did at all...

Hi ^_^ just rated yours. Please rate my game as well when you have a couple minutes! Thanks.

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It had a good atmosphere. I kept looking to the mountains expecting to see figures, or hear a skittering sound from dark crevices. Also if you could make the terrain "sharper" less smooth, it would improve as well. Nice that it could be completed though :)


Please rate mine if able (will have to Download, web doesnt work) :)

There is a windows downloadable version on a google drive link shared in the game description! 

We had a last minute submission and did not have time to troubleshoot the Web build correctly :(

See link for downloadable version for Windows:

https://drive.google.com/file/d/1sb2nofy9Qh-BIF9s76han8vCjRw39ZEV/view?usp=shari...

Thanks for playing! Appreciate the feedback :)

Hey it was pretty neat with the slow motion! Also i forgot you can throw your gun 'til I finished all levels haha. I seemed to have some issues with the ammo count shown being incorrect, as well as not always showing a bullet flying after each shot. Example: fire 4 blanks, then a visible bullet.

Meh.

This was really fun to play, I ran around a lot trying to find the last coin before entering boss room lol. Had a bug ( I think?) where the boss 'ate' me, and it looked like i was controlling the boss movement... but thats all i could do.

I enjoyed the unlocking mechanics. I did have some issues with some abilities being locked, where I couldnt use them anymore.

Seems like it could have been quite interesting. Very unclear instructions/goals however.

Cannot play it sadly.

Very smooth gameplay. Only tweak i would have liked was not having to hold mouse down all the time. ^_^

This was fun! didnt figure out what to do with the "enemy" though.

No audio for me. Even hit Shift-M a couple times in case it defaulted to off. 8min54sec, i feel a few times haha. was kidna fun! :)

Last Level was fun lol. Fyi I noticed you cannot see all levels in the level select screen. Nice credit screen too.

Errors out in browser, cannot play sadly.

The chaos bit snuck up on me with that minigame xD

Movement was a little rough to handle at times. I enjoyed the aesthetic and hopping around though solving little puzzles to get to each new level! The bow was fun xD

Enjoyed the game, seemed fun. But I had no UI that would tell me how much life I had, or crypods or the like.