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Let There Be Meows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #38 | 3.929 | 3.929 |
Fun | #63 | 3.881 | 3.881 |
Overall | #73 | 3.758 | 3.758 |
Theme | #99 | 3.881 | 3.881 |
Innovation | #132 | 3.643 | 3.643 |
Graphics | #198 | 3.857 | 3.857 |
Audio | #265 | 3.357 | 3.357 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You are a cat that must make a chaos in a house.
Did you write all the code yourself and made all the assets from scratch?
No. The music and sounds are downloaded from the legal source. The cat sprites on the highscore scene are downloaded as well.
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Comments
Same Idea here! Nice work!
Cute cat, now we need a game for owner to clean up after the mess XD
Also I would love to have your feedback and rating for my game, Chaos Variants!
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meow =)
This is an original and fun concept for a game about chaos! I had fun playing this first person chaotic cat simulator! Great job!
Fun. It was very interesting being so short. Good job.
I sometimes stuck in the corner and unable to move, but a great game overall.
My game has cat too, I like that you making the game first person.
It's amazing! Surely one of the most creative ideas I have seen so far. Great job!
Overall good game. Fits the theme really well. Destorying objects feels really good and I am a big fan of these jumping pillows. I would change only one thing and that is player movement (make it faster, so if you miss the jump you don't waste much time on it). But it is just a minor thing and rest of the game is well make. And I also like that this game is 3D as only few game jam games are not 2D.
Great job! Tis game looks really good and it really makes you feel like a cat. Maybe have a bit more feedback when you destroy something. Nice game!
Loved it, impressive that you made this in a week
Wasn't sure if I was going to make it but I did!
87 objects destroyed and 5/5 objectives met.
My game is similar where you are destroying objects into pieces. I'm just curious how did you implement it?
My workflow was:
In Blender:
1. Creating the whole object in blender
2. UV mapping it.
3. Creating a duplicate of the model and cutting it into pieces.
In Unity:
Empty GO with a controlling script
whole model is a child.
broken pieces are grouped into a broken gameobject and disabled.
When activated the whole model is disabled and the broken gameobject is enabled.
I had some edge cases but most of my objects were like this.
Hey! We used Magicka Voxel for our 3D models. Our worklow were familiar but instead of o having deactivated game object in hierarchy I decided to instantiate the broken version of the model!
~Flippy
Good stuff. I always like hearing how others implemented things. Thanks for replying. Take care!
i'am a crasy cat :) it was very funny, good job
https://itch.io/jam/one-minute-game-1
This game is awesome! It is also very accurate. I would like to see this as a full release with levels and everything. Good job!
This game is awesome! It is also very accurate. I would like to see this as a full release with levels and everything. Good job!
I liked it, this cat is very malicious
I spent way to long on this. I love it. Awesome job.
Fun game! love the idea
The game is really fun, but falling of a shelve in the living room is frustrating :)
This is brilliant! The settings menu did break the game though...
That's a bummer :( I saw this bug after uploading the WebGL game but have no time to fix this. Thank you for your feedback and I'am glad you did liked our game even with this little inconvenience <3
~Flippy
Cool! I liked it