I really liked the gravity changing concept, but it would've been better if it was shown with a 2d ui since the 3d model was hard to read at times. Overall a pretty good game, I would appreciate it if you could rate my game as well!
Play masterpiece
Project XZ27's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #522 | 3.348 | 3.348 |
Audio | #523 | 3.000 | 3.000 |
Overall | #695 | 2.928 | 2.928 |
Innovation | #711 | 2.783 | 2.783 |
Theme | #730 | 2.913 | 2.913 |
Game Design | #778 | 2.870 | 2.870 |
Fun | #878 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The combination of visual effects (please see downloadable files not webgl build) intractable and destructible objects, exponentially multiplying enemies, and user controlling gravity, this game is nothing but chaos.
Did you write all the code yourself and made all the assets from scratch?
Yes. Sound assets were made from Leshy SFX maker but were still made by me. I wrote all code, composed all music, and designed all graphics.
Comments
Very nice experience. I had that moment that i walked around a corner and then i was suprised by like a thousand balls XD. Very nice use of chaos. Good Job.
Nice game! The graphics are cool and the compass is useful. Well done!
ah for the numbers i meant on the keyboard itself. I guess i dont play as many games that use it, like when i play league or dota i usually have 2 active items and they're bound to the buttons on the side of my mouse, rather than 1 through 6 on my keyboard. I'm gonna give it another try soon, i really liked playing it :D
Interesting concept. I found the lack of being able to set the mouse sensitivity to hinder my ability to play the game. It was just too sensitive for me and resulted in the game just not being playable. It something that can be easily added via a pause menu.
In the pause menu from pressing p (which was in the instructions in the game page) I included a sensitivity slider where it can be adjusted. I hope you adjust your rating and play this game again, as it seems you did not take the time to read the instructions and were quick to write a negative review. The sensitivity seemed to be too high on smaller screens and too low on bigger screens, so I knew a sensitivity slider was something that could easily be added via a pause menu, which I did. I hope you see this message, as this review could hinder the rating of my game due to you overlooking something, and I just kindly ask that you would take a second try at this game, adjust the sensitivity via the pause menu pressing p, and give the game a true honest rating that it deserves. I appreciate it!!
Fantastic job! From the score, the backdrop, and effects this was a clean job all around. I especially liked the enemy death effects. Keep it up!
the idea of being able to change gravity towards all six different directions is very cool, and i think the visual design of the game is polished and i really appreciate the work done on the audio!
it seemed a little strange that there was a limit on the number of bullets you had before reloading when the enemies increase exponentially. i spent more time trying to figure out how to abuse gravity to get enemies to fall out of the station, but ultimately the entire game crashed due to the excessive number of spawning spheres. regardless, i think this demonstrates the cool idea of having nearly full control over gravity!
Yeah I wanted to limit the bullets so that you have to rely a lot on gravity. The strategy I thought up was pick off as many single enemies before they multiply, then lead the horde off into space with gravity. I figured once the game gets too chaotic and crashes you've basically lost anyways. Sorry I can't play your game, have a mac :/
Nice, clean graphics, and I thought the gravity mechanic was pretty cool.
Also just a tip if you make another FPS is the future, you can use overlays to render your weapon instead of just putting them in the default layer, (advice for if you were using unity btw).
Good work though :)
Sensitivity made me dizzy, but I understand that settings implementation is not a easy thing. Graphics look good! Can't understand the reloading system. Overall - good!
Edit - Love the compass thingy!
Rate my game too - https://itch.io/jam/brackeys-6/rate/1168778
controls are danger man, i could even play correctly, may be level could make this game more fun
try making it per level
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