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A jam submission

Let There Be MeowsView game page

You are a cat and your owner has just leave a house so it's time for a Catastrophic mess!
Submitted by SpellfrogGames — 34 minutes, 51 seconds before the deadline
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Let There Be Meows's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#383.9293.929
Fun#633.8813.881
Overall#733.7583.758
Theme#993.8813.881
Innovation#1323.6433.643
Graphics#1983.8573.857
Audio#2653.3573.357

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You are a cat that must make a chaos in a house.

Did you write all the code yourself and made all the assets from scratch?
No. The music and sounds are downloaded from the legal source. The cat sprites on the highscore scene are downloaded as well.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Nice game. Really great graphics!

Submitted(+1)

Love this one!

Submitted(+1)

I had fun exploring the house and causing chaos! I think the difficulty was on point and having to find various objects was pretty creative. Nice!

Submitted(+1)

the movement can be faster and feel less heavy but other than that everything is great!

Submitted(+1)

Wow, we had a very similar theme! CAT GAMES REJOICE. Tons of fun good job :)

Submitted (1 edit) (+1)

WHAAAT?   A First Person Scratcher?! It looks phenomenal, and I love to see my cat arm flying in the breeze. Despite much love for the art style and game concept, I failed to nab a single point. I'm not sure if it's because the controls are tricky or I'm just not adept at reaching great heights.  Maybe gamepad support would've helped   (I'm terrible at keyboard+mouse). But the game itself oozes charm. The "breakin' stuff" sound effects provided much  CATharsis.

Submitted(+1)

The portrait was a good challenge that stumpted me for a while. Great job on modeling everything and making it destructible and everything. Very impressive!

Submitted(+1)

Very appealing 3D game.

Amazing work for just 7 days developing time

Keep going👍

Submitted(+1)

A great idea and the execution is nice too. It was great fun to jump around and find a way up! we really enjoyed that! If the movement gets a bit polish, it will be even better!

Submitted(+1)

Same Idea here! Nice work!

Submitted(+1)

Cute cat, now we need a game for owner to clean up after the mess XD

Also I would love to have your feedback and rating for my game, Chaos Variants!
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Submitted(+1)

meow =)

Submitted(+1)

This is an original and fun concept for a game about chaos! I had fun playing this first person chaotic cat simulator! Great job!

Submitted(+1)

Fun. It was very interesting being so short. Good job.

Submitted(+1)

I sometimes stuck in the corner and unable to move, but a great game overall.

My game has cat too, I like that you making the game first person.

Submitted(+1)

It's amazing! Surely one of the most creative ideas I have seen so far.  Great job!

Submitted(+1)

Overall good game. Fits the theme really well. Destorying objects feels really good and I am  a big fan of these jumping pillows. I would change only one thing and that is player movement (make it faster, so if you miss the jump you don't waste much time on it). But it is just a minor thing and rest of the game is well make. And I also like that this game is 3D as only few game jam games are not 2D.

Submitted(+1)

Great job! Tis game looks really good and it really makes you feel like a cat. Maybe have a bit more feedback when you destroy something. Nice game!

Submitted(+1)

Loved it, impressive that you made this in a week

Submitted(+1)

Wasn't sure if I was going to make it but I did! 
87 objects destroyed and 5/5 objectives met. 

My game is similar where you are destroying objects into pieces. I'm just curious how did you implement it? 

My workflow was:

In Blender:
1. Creating the whole object in blender 
2. UV mapping it.
3. Creating a duplicate of the model and cutting it into pieces.
In Unity:
Empty GO with a controlling script 
whole model is a child.
broken pieces are grouped into a broken gameobject and disabled.

When activated the whole model is disabled and the broken gameobject is enabled.

I had some edge cases but most of my objects were like this.

Developer (1 edit) (+1)

Hey! We used Magicka Voxel for our 3D models. Our worklow were familiar but instead of o having deactivated game object in hierarchy I decided to instantiate the broken version of the model!

~Flippy

Submitted(+1)

Good stuff. I always like hearing how others implemented things. Thanks for replying. Take care!

Viewing comments 29 to 10 of 29 · Next page · Last page