Play game
Robot Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1014 | 2.454 | 4.250 |
Graphics | #1407 | 1.732 | 3.000 |
Innovation | #1420 | 1.588 | 2.750 |
Overall | #1522 | 1.467 | 2.542 |
Audio | #1637 | 0.866 | 1.500 |
Game Design | #1639 | 1.155 | 2.000 |
Fun | #1661 | 1.010 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Well, it fits theme by making the player feel chaotic by a lot of factors which are ultimately caused by player. For example, in the game traffic is a big issue and it makes the game feel tense, chaotic, and fast paced. The trafic is caused by players actions of "Overusing multiple commands and contiunously spawning robots" but Player can not
simply stop spawning robots because then Player would lose chance to overrun enemy turrets ( Also because of the timer) so ultimately, if player does not let there be chaos, player loses. Player must win by using the chaos to their advantage by forming some strategies and multitasking to control the units.
Did you write all the code yourself and made all the assets from scratch?
All code was written by me (But i got help from Unity forums ofc)
Almost All Graphic assets and musics were made from scratch, though i re-used some code from my older games. These codes are mainly just basic codes which can be catogarized as "If you make a game then you need these codes (For example Audio Manager From Your Tutorial :) ) ".. But i must say there is a big expection( i used camera movement code from my older games)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Honestly I have no idea what to do. I would prefer if the robots didn't move on there own and there wasn't a time limit, so I could plan ahead. Other than that, I like the idea and the models look great.
Thanks for feedback!
Well, the fact that people don't have a idea what to do is my fault but i did not want to make a huge tutorial..
Other than that, unfortunately what you suggest is.. Impossible. I agree that planning would make this game (a lot) better, but problem is when i tried removing time limits and the "Default Destination", game was fun, but it was absoluately not chaotic. because of the theme of the jam, i was not able to make it that way.. I should have seen this coming though i did not.
I admire the fact that you put in so many game mechanics, since you put a lot of effort into them. I would say as genuine criticism, that next time you should consider the complexity of the game and the time constraints. Clearly you know what you are doing but maybe a simpler game would have been better considering the amount of time given. It was a very cool and unique board game idea, that has potential with more time to spare.
Was confused for a while about the goal of the game (thought the green cylinder was where the invaders was supposed to go). Once I figured that out, however, I had a fun time! Great Job!
Thanks! I made a clear mistake about not telling the player about the green cylinder.. (It is actually a "battery" and robots want to go near it when they are born, just to make more chaos! ) Thanks! Glad you like it :)
I didn't get far, but very chaotic! haha =)
The game is kind of hard so that is understandable :)
Unfortunately the game is hard in a way that is not fun, there is a dominant strat i found and you can beat whole game with it (almost) without other stategies.. Which i hate. I was not able to find a way to solve it while still retaining crucial chaotic feel..
Thanks for feedback!