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In Pursuit Of Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #124 | 3.818 | 3.818 |
Audio | #290 | 3.318 | 3.318 |
Graphics | #304 | 3.682 | 3.682 |
Fun | #304 | 3.409 | 3.409 |
Overall | #318 | 3.371 | 3.371 |
Game Design | #441 | 3.273 | 3.273 |
Innovation | #759 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is about fighting the primordial god "Chaos" from Greek mythology and contains a bunch of confusing, chaotic, and random gameplay mechanics, which make it a very fast-paced and chaotic shooter.
Did you write all the code yourself and made all the assets from scratch?
Everything is made from scratch within this week, with the exception of some SFX, the gun model, and the outro song. Credit to those is given at the bottom of the game description.
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Comments
That's a very great looking FPS. I also like a lot the ways Chaos mess up with you during the fight. I only wish he has more curses for the player.
I was not expecting a mini roguelike FPS in a jam, but here we are! Really nicely done, the style was simple but juicy, with the effects and particles giving it a lot of flair, I liked the ominous forest environment. Audio was also well done, lots of good feedback, the VA work was also a great touch!
Gameplay was also very solid and clean, I really like the upgrade choice in the end of each round, albeit some upgrades were definitely more viable than others. Having several levels and a boss was a very One thing I think could have added a lot of depth was an enemy was a little more movement. I do like that there were different types of enemies, but with the way that they're all basically stationary, it essentially devolved into just strafing and shooting. Jams are jams though, so I totally understand that trying to get into all that could have brought the scope a bit out of range. My only other nitpick would be that the boss area is pretty tight, so I did find myself having to restart a lot more than I'd have liked to, because of me falling off the edge as I'm trying to maneuver around enemy fire coming from all directions. Regardless, gameplay still felt very engaging, responsive, and fun! You did an amazing job, and I think this would be a really cool project to polish up a bit more and take further!
another cool fps nice
Very chaotic.
Love the graphics and the audio. The voice acting was very impressive. I also love the gameplay! Well done!
I really loved the game, went for a pretty similar style of game for our project
The game has amazing sound/voice lines and I really felt like I'm in a chaos
Some bugs to fix for sure but for a week this was amazing
p.s. I am sorry for spamming leaderboards, you can kill yourself by shooting at the ground and you can re-enter the score.. was testing a little bit :D
The games looks good amazing, the lighting and bloom looks great. The power pickup after every round was good. Only thing I'd suggest is a bit optimization for lower grade hardwares. But still pretty great game.
Nice game. I like the upgrade mechanics at the end of each round. Good job!
Thank you very much! ^^
Pretty fun game. I also like the references to greek mythology. Also a few bugs during the boss, but pretty good overall.
Thank you! Glad you like it.
The game is very cool. I have problems to run this in mi computer, but I can see that is a good game. The sounds like and the graphics really are nice. Is a good job and maybe later i could play this better because for now my computer does not allow me.
Sorry to hear that you are having technical troubles with my game. Sadly, I really have no idea what could cause those.
Still, thank you for the kind words, and if it ever ends up working, I would love to hear your thoughts.
this is a really good game! one thing to consider is making it more clear if there is an end boss or something- i wasn't sure if i should continue playing or not after reaching level 5 or so. that being said, great game 5/5!
Thanks for the feedback, happy you like it! That's actually a great idea, maybe I could add a short cutscene, in the beginning, to introduce the boss to the player and make clear that thas what the player is working towards.
First of all, I want to thank you for this awesome game. I did enjoy playing it.
When I start the game it was a heavy load, I suggest you to optimize the game performance for low pc and add a setting menu as well as home scene.
I hope my feedback helped you. It would be greatly appreciated if you check out my submission too.
Thank you!
Submission:https://itch.io/jam/brackeys-6/rate/1176875
Hey, really happy you like it. A settings menu sounds like a great idea and optimization is definitely needed. Sadly didn't really have the time for that during the last week, but if I'll work further on this game after the rating period, I'll add your suggestions.
Will definitely check out your submission soon, thanks for the feedback!
I really like the end fight, also you shoot below your crossair? idk if that is a feature or not but it's quite annoying. I really love how you used the theme in the game! :D
Hmm, strange. There is recoil, which maybe was not a great fit for such a fast shooter, but then the bullets should end up above the crosshair, not below. Maybe it's an issue with the UI on different resolutions, can't confirm though. Might check on it after the rating period.
Thanks for the feedback. Really glad you like the game even though there's an issue. ^^
Hey! I liked your game, especially the fact that there are various events if you kill opponents for a long time (did I understand correctly that it works like that?:])
Good luck on your developer journey!
Thanks! Yes, you're right. The events are triggered if specific conditions are met. Some random, some dependent on enemies, level, or other stuff, but the longer a fight goes on, the more likely it is that they occur.
Thank you, good luck to you too and best regards. ^^