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A jam submission

ClickaosView game page

Bullet mayhem, cure them all
Submitted by forewar — 13 hours, 50 minutes before the deadline
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Clickaos's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#244.1364.136
Fun#353.9773.977
Game Design#743.8413.841
Overall#883.7083.708
Innovation#1043.7273.727
Audio#2163.4323.432
Graphics#6703.1363.136

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Tons of player's clones stay against tons of geometric bugs. Killing a bug makes new clone. It is VERY chaotic as all my friend say. I believe them.

Did you write all the code yourself and made all the assets from scratch?
Yes! Was crunching for all the week.

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Comments

Viewing comments 44 to 41 of 44 · Next page · Last page
Submitted

Amazing game ! I enjoy it ! it's really chaotic ! good job !

Submitted

The idea is very very engaging, loved to see how killing the black cubes spawned more of me but the gamedesign has a major flaw, since that every cube you kill spawns a copy of you in that same position, in later stages of the game once you get down in soldiers it is practically impossible to come back, killing the cubes spawns more of you but they instantly get eaten up by the other black cubes around it, this wouldn't be a problem if movement was more permessive in the game, the fact that the space where you can move is so small makes it so that you can't even skillfully stride away from the enemies, also the having such a small space leads you to just corner yourself when you have many copies of you and restricts you into having one single strategy option right at the start when instead at the start you want the players to be able to experiment in this kind of endless games and come up with a strategy that suits them and such strategy tested in the late game, think it like Call Of Duty Zombies, the gameplay is pretty straight forward but what add variety to the gameplay is movement strategies, guns, bonuses and enemy types and by the 30 round you have a set of weapons and perks that indentifies you, look into one those aspects when you'll upgrade your game and also make the map bigger or make it bigger based on how many copies there are of you or of the enemy!

Developer

Many thanks for such a detailed and valuable review! I'm still going to comprehend the right way to make movement better. Of course the main goal is to give players the possibility of inventing their own tactics. Game with a simple yet engaging idea plus a variety of  tactics is indeed what makes a game design solid. Having lack of time we decided to stick to fixed small map size and of course there's a lot of bugs, but in future we definitely should think on the map size and bonuses and other things that identifies player, as you said. Once again thank you for the feedback! This is our first gamejam and feedbacks like this one is something that makes the gamejam experience so valuable!

Submitted

Super cool idea! The difficulty curve is too steep in my opinion, but maybe I was just lazy clicking. There is definitely not lacking chaos. What I missed was the possibility to use different strategies. At least I could only find one winning strategy: Click, click, click...

Submitted

Very straightforward idea and cleanly executed. This is a great jam game. Well done!

At first, I thought this was going to be 'too easy' in that I could just sit in a corner and machine gun down anything that spawns before it could even reach me, but the progression in enemy health here was executed in such a way that you're always just a few hits short and you end up losing guys and it can snowball pretty quickly. It has a nice arc to the whole experience. 

I know the game is called "Clickaos", but there should probably be a hold-to-fire option for accessibility. My poor hands can't click continuously like they could before and I couldn't play this for very long because of it. Games requiring buttons spams often don't actually require them to be long term. 

Overall, great job on this. Congrats on making something this cool :)

Developer(+1)

Thank you for playing! Yes I totally agreed and some of commenters have also mentioned that auto-fire or hold-to-fire feature is needed. I'm gonna add this in future along with fixing some bugs and some other polishing.

This is our first jam, so there's still a lot to learn, but I want to say it's a great experience in all areas of gamedev at once. Be it game design or programming or making effects and music. And even marketing and promotion. The further the better!

Viewing comments 44 to 41 of 44 · Next page · Last page