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Edgebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #81 | 4.118 | 4.118 |
Game Design | #525 | 3.176 | 3.176 |
Innovation | #574 | 2.971 | 2.971 |
Overall | #738 | 2.868 | 2.868 |
Theme | #795 | 2.824 | 2.824 |
Fun | #798 | 2.765 | 2.765 |
Audio | #1439 | 1.353 | 1.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Play it and see! :)
Did you write all the code yourself and made all the assets from scratch?
Yes and no.
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Comments
That was an experience... however lacking music and having some weird collision detection didn't make it all that amazing of one. The art was great though, and so if that's all yours: good on you, you've got skills.
Very cool landscapes!
I noticed that the game puts you in a new location everytime you restart - which is very good for us who get stuck easily ;)
That was WILD!!! Was not ready for the graphics to switch and when they did it was thrilling and so exciting. The mechanics felt good and the running and wall running felt clean! I adore your artwork and the way you created this 3D world in this time is so impressive. Amazing game!
loved the art!! but you should have put and sounds or music. Other than that very nicee!! :D
The graphics are AMAZING! I like the fact that each time you play the game a random level is selected. The level design is really good.
I don't think pressing the spacebar to enter wallrun is the best option. You could simply use the A and D keys. I think the the game would be better if you add sound effects and/or a soundtrack. The wall detection and the collisions are features to improve.
Good work!
This game was very interesting.
I feel like the wall detection was a bit off, but I'll chalk that up to Unity's WebGL jank. I really enjoyed exploring this world, reminds me of some Mirrors Edge custom levels I used to play. Overall, very nice, graphically charming and interesting.
Good work!
For some critiques:
I don't think pressing the space bar is what sould activate wall running, I think you should go more in-line with other parkour games and place walls next to the standing position of the player so its easier to traverse the world.
Controls could be tweaked a bit more, collission needs the most work, I ended up getting stuck climbing up certain walls.
Sound would really help give this a more aetherial experience, game feels quite empty without it.
Without head bobbing it would have been a lot smoother to play! I like that you made checkpoints on each platforms! And I like the graphics aesthetic