That second level was pretty nuts, very difficult to stay out of harms way. The boat controls seemed a little off but other than that a good little game.
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B.O.A.T's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #303 | 3.500 | 3.500 |
Fun | #428 | 3.250 | 3.250 |
Overall | #594 | 3.049 | 3.049 |
Game Design | #644 | 3.042 | 3.042 |
Graphics | #646 | 3.167 | 3.167 |
Innovation | #736 | 2.750 | 2.750 |
Audio | #828 | 2.583 | 2.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The chain reactions of exploding barrels make for a chaotic firework extravaganza!
Did you write all the code yourself and made all the assets from scratch?
The water uses a shader from the Unity Asset store (https://assetstore.unity.com/packages/vfx/shaders/stylized-water-for-urp-162025).
All other assets and code were made by the Bad Medicine team from scratch during the jam.
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