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Luke Klegraefe

63
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A member registered Mar 21, 2021 · View creator page →

Creator of

Recent community posts

(2 edits)

Patch Notes:

1.0.1

- Added full support for WASD

1.0.2

- Fixed forced application quit - Added FPS cap

1.0.3
- Fixed bug in Fountain mini game which would accelerate time passing
- Fixed bug with skipping last sentence for NPC dialogue
- Out of bounds fix

Cool little game! I liked how you only had a set amount of time to view the clients dislikes and kinda of think about what you need to change.

Congrats on top 100 theme!

Congrats on #1 game design!!!!!

Awesome work! It was clean, polished, and well-thought out.

Thanks! I'll remove my post now :)

Awesome work with 3D, I really liked the whole idea of spawning robots and watching them attack. Wish things ramped up faster though - more money per kill, more people to kill, etc. Great job overall!

Really cool stuff here! I liked the visuals and audio - I wish the retry button restarted the last session though! Get right back into the action. Other than that, nice work!

Awesome game! At first I wasn't sure what to do, but got the hang of it pretty quick. It was definitely chaotic, liked the audio and glitchy aesthetic. Only issue was that I wasn't sure how to "get better" so to say - regardless none of the levels took too long that I felt I was missing something. Great work

This game is criminally underrated. Please make this a full release. More levels, and maybe a brief story to go along with this game and I would easily pay $15 for it. I am blown away and really hope this game wins overall. I wish I could give criticism, but I have nothing. The polish here is unbelievable. The final level stumped me, but the helpful information in-game taught me everything I needed to know to solve the puzzle. And a level editor?? How did you do all of this. Seriously, amazing job.

What the dog doin?

Awesome job! I had a lot of fun with this. Think it just needs a killer (bee) soundtrack and I'd love to keep playing. Really cool stuff here.

Nice work here, I really liked the 3D models and overall aesthetic. Had some difficulty piecing together the objective as the traffic light boxes didn't stand out very much to me. Other than that, I think this has a lot of potential. The graphics on your itch page were really nice too!

I really liked the artwork and the soundtrack, but I think there needs to be more of a visual cue for when you are swinging the axe. Additionally, if you press the space bar multiple times while colliding with an enemy, you earn a kill for each "attack", not sure if intentional or not. With a bit of polish, I think this could really go somewhere. Nice work!

Nice work! I really liked the concept, and we were actually going to implement a similar system in our game. The beginning levels were very slow, but towards wave 12 things got a lot faster and fun! Suggestion - maybe make this room based and give the player an upgrade after each room they clear? This has a lot of potential!

Very cute and polished! I loved all the polished aspects - scene transitions, animations, background art and menu. Great work!

This was a nice, short and sweet game. It took me two tries to beat, thought the difficulty was perfect. Maybe post-jam you can add some more levels? Perhaps with obstacles / harder to target asteroids? Nonetheless, great work.

Nice job! I think the music could have been a little faster paced, and I wish the pirate was a more chaotic drunk - like he would be able to walk normal speed, but always tripping over himself? Other than that, I liked the ideas you had here, and the opening cutscene was a nice touch to introduce to plot! Great work

Awesome! I liked the chaotic elements, and the post processing / particle effects were a great addition. I had some issues with level 2 going up and out the top of the map, but besides that it was a pretty polished experience. Nice work!

Cool game! It felt really good to spin around and have the force fling activate, propelling you across the stage. Great work!

How does this game not have more ratings?? This was really well done, and I cannot wait for a full release! Only issue was that the battery minigame was very challenging (for me, at least). Loved the atmosphere and it played really well. 

Haven't seen anything else like this for this jam! Noticed the formatting for the text box seemed a little awkward. Fun concept, you guys did great!

Saw that you plan to build up from here and suggest different kinds of attacks or maybe flying enemies so they player is forced to decided where to shoot. Looks like you have a solid foundation going!

Really well polished and thought out design! Found myself running out of stamina after killing just a single enemy later on in the game, which became a little awkward. Really liked the variety in enemies and the art design

Love the concept! Really liked the variety in enemies, think it would be great if they got their own special abilities to mix things up

Really well designed and polished game! Would love to see different enemies come in sooner since they shake things up a ton. The power ups did a good job of doing that as well

Great theme idea! Definitely challenging once things get moving and re-playable

Fun little concept! Wondering if it would be possible to make the controls just a little tighter? Really liked how you could see and predict where the popcorn would be landing, art was neat too!

Great job - I was kind of bored at first but once a lot of enemies came on screen and things got chaotic, it really picked up and I enjoyed myself. I think if you can add some UI elements (pause screen, cleaner font / font color) this is a great product. Awesome job!

Great job, I liked the look and feel of the game, and it played and controlled well. The background art was great, and the slight glow to each item was a nice touch. I wish there were more levels and that things got a little more hectic / challenging. Maybe and alternate fire to spice things up? Like an AOE bomb? Awesome job, though!

I like the art style and concept, only suggestion is that I wish the controls were a little tighter, and level 2 was really hard! Maybe you could shoot missiles wherever your mouse was pointing? But I really liked the kind of bullet-hell elements! Great work.

It has a lot of polish, which I was really impressed by. Some of the arrows felt unfair, but your checkpoint system was generous so it didn't get too frustrating. Great work overall.

Kinda confusing, but I like the setup and style. The art and post processing effects are awesome, and the way the enemies move is cool! Nice work!

I loved this!! Great job, glad I got the romantic ending. The humor was on-point, too!

Awesome game! I liked the whole story that went along with it. It was tough at first but the tips / tutorials were helpful. Great work!

There are a lot of different mechanics here, very fleshed out. Just as I was getting bored of the seeds, a red one popped up and kept my attention lol. Wish there were a few more tutorials / tool-tips to explain, though. Nice work!

Definitely a lot of detail, and I really liked the art! I was not expecting things to take such a turn for the worse - I was expecting a chill adventure game but things quickly turned south when I made some trouble. Great job!