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SeaWar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #258 | 3.758 | 3.758 |
Overall | #956 | 2.581 | 2.581 |
Game Design | #966 | 2.606 | 2.606 |
Fun | #985 | 2.485 | 2.485 |
Audio | #1004 | 2.303 | 2.303 |
Theme | #1036 | 2.424 | 2.424 |
Innovation | #1274 | 1.909 | 1.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is a endless shoot them up, that gets harder and harder as the time goes by, with more enemies to defat
Did you write all the code yourself and made all the assets from scratch?
Yes, the game was made by a team ,me as an artist and sound design and two coders Vitor Batista , and Caio Hudson, using Unity.
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Comments
this was really good :)
Nice polished game, though if anything it made me feel calm whilst playing with the sound of the sea in the background, possibly the opposite of chaos!
Nice game! Now, I do agree that it is really difficult to shoot the enemies since, like the people before me had said, you have to be in their line of fire to do so. BUT! I personally think that the main problem is NOT this since shoot-em-ups like Galaga had these mechanics for YEARS. No, I believe the problem is the lack of vertical space, especially with how big your ship is. Having more vertical space means you CAN shoot their ship and immediately move away since their bullets will take a while to get to your place. That aside tho, I enjoyed the game! I like the little things like putting your name before you play and the sail of the ship moving when you go left or right. Well done!
Fun game! I really like the pirate theme.
I do agree with Zoolouie on the whole "having to shoot the enemy by going into their line of fire" thing. It is really hard to pull off, and feels kind of unfair.
But overall, nice work!