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Chaos Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #1203 | 2.143 | 2.625 |
Theme | #1316 | 1.939 | 2.375 |
Fun | #1345 | 1.837 | 2.250 |
Innovation | #1348 | 1.735 | 2.125 |
Graphics | #1369 | 1.837 | 2.250 |
Overall | #1402 | 1.718 | 2.104 |
Audio | #1669 | 0.816 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It uses a chaos meter. It slowly fills up the more you stay in the dungeon. The more it is filled up more "chaotic" things will happen
Did you write all the code yourself and made all the assets from scratch?
I made everything except from a little fire texture that I got from the asset "FX Fire Free" from user "FX_Kandol_Pack"
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Comments
What is better than breaking barrels in a dungeon, searching for gems?
Rated :D
The game's pretty cool, but the progression felt a bit slow. Maybe it needed a bit more balance (and sound) and it would've been great :D
well done though, it's amazing that you were able to make something for the game jam. If you had a chance, could you rate our game as well?
The truth is that I didn't have any ideas for what to make when the jam started so I started 1,5 days late and I also didn't give it enough time so I had to gloss over some things, but I am happy that it atleast managed to reach a playable state so I could submit it. This was my first jam so I would have beem quite upset if I were not to submit it.
Oh and of course I am going to rate your game :) !
it's your first jam, you started late, AND you were able to make a playable game? That's amazing! The first time i joined a jam i accidentally deleted all my files :') im really glad you submit the game and that i got to play it!
The idea of a chaos meter was very interesting and well done, I also liked the bat animations. However, audio would make the game even better.
The game was good the mechanics worked and the objective was obvious without instructions "get gems" It could use some polishing which (I'm sure you know). Just some little touches like sound effects and an indication that you were damaged. it seemed really hard to defend yourself or kill a bat which may have been intentional. I really liked your bats animation it was great.
I like the idea of game getting harder and harder but I felt that the progression was slow, if the game had a faster pace and more polish I think it will be fun. Great idea
It was well built but i didn't really get the theme of chaos, in all pretty fun game
The original idea was that the higher the chaos meter, the weirder, the stronger and the faster the enemies would be. Also I wanted the dungeon to have multiple "region". For example a castle region a forest region a mountain region and so on. All that would contribute towards the meaning of "chaotic" as random and unpredictable. Thanks for playing my game and for commenting :)