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I rated yours and left you a comment.
It was a puzzle in this puzzle-room game. It was, if I remember correctly, the last puzzle.
https://itch.io/jam/brackeys-11/rate/2535041
The whole game wasn't revolved around opening locks, but it was essential to beat the game.
Really unique game! And the game mechanics where good. I think that the only thing holding back the game would be how unpolished some things were. For example I found it a bit hard to use each ability as the lemons were moving quite fast and had a small hitbox. Adding on that I found a bug, i could use the dig ability before unlocking it. That is something that you might want to look into.
Despite that I enjoyed the game and it was very creative!
Fantastic game! Probably the first game I have saw in this jam that made **all** the assets inside the duration of the jam! Amazing! And the game was pretty solid.
The only complain I have is that the bouncy slime bubbles were a bit too sensitive and as a result, very unpredictable.
Besides that, I am amazed and good luck with the results!
Very polished and good looking game! The sounds were really nice and the controls great to use!
The only thing that I would change would be the difficulty of the game, as I found it really easy to get more lives than I lost making it hard to lose, so there is need some need for a bit of balancing.
All in all I reeeally liked it! Good Job!
Really nice atmosphere! I liked the lighting and the pixel art, but I loved the piano music in the background.
I stumbled upon a bug where the camera moved faster than the player in one of the rooms, leading to many forced deaths, but I saw that someone else spotted that before so I answered you there with what I think the fix for that bug is.
Two more minor things that I think can be improved would be the player controls as they felt a bit wierd (for your future games definitely take a look at mid-air movement more) and i also think the speech boubles where a bit small.
Again these are minor adjusments that I would make, but definitely not something that hindered my playing experience, they were just some tips to keep in mind.
Overall the game was pretty nice, and I enjoyed the story very much!
I stumbled upon the same bug, and I don't think it has to do with the version of the engine that you are using. I think it has to do with the way you calculate the speed of the camera moving up. As it is now, you are making the camera move a certain amount each frame, and the issue arises when you send the game to a different person and their system supports the game in a higher frame rate. So, if they play with double the fps, the camera will move twice as much in the same amount of time. To fix this, you will need to multiply the speed of your camera by your delta time. Delta time is the time that has elapsed since the last frame. This way, you will have consistent results regardless of the software.
Here is my game incase you have time to play it:
https://itch.io/jam/brackeys-11/rate/2535403
I am trying your game out now!
Here is mine: https://itch.io/jam/brackeys-11/rate/2535403
Here is my game! Hope you enjoy it!
https://itch.io/jam/brackeys-11/rate/2535403