Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

AnathView game page

Anath - Brackey's Game Jam 2021.2
Submitted by rishene, Dali.r, ashlit1998 (@ashtaf130), Plato Katsman — 2 minutes, 59 seconds before the deadline
Add to collection

Play game

Anath's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#713.8253.825
Overall#803.7343.734
Game Design#1203.7373.737
Fun#1253.7023.702
Audio#1443.5793.579
Theme#1513.7723.772
Graphics#2373.7893.789

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Chaotically control the recoil of up to 8 equipped guns

Did you write all the code yourself and made all the assets from scratch?
yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 55 to 36 of 55 · Next page · Last page
Submitted(+3)

really cool game but the map is way to big which doesn't make the game very chaotic in my eyes, sound design was very good and the game looks amazing to, just sad the map is so extreemly big making it not very chaotic as it could have been, if the map was smaller with these weapons it would have not only been chaotic in terms of weapons as you said how it fit the theme it would have also fit in the theme because of how chaotic the combat would be.

Developer

Glad you liked it! Yeah we agree, the map is very big. We wanted the chaos to come from YOU rather than the enemies, so I understand

Submitted(+3)

This game was really cool.  I'm a big fan of top down shooters, so this was pretty fun.  Using the guns as health is also very clever and a really fun mechanic.  The music was pretty alright at first, but once I got to the third level, it was exceptionally well done.  The character design is really good, simple yet creative.  I also really like the weapon slots.  There were a couple of problems I had.  First, I don't enjoy the recoil on the guns, it's a little bit extreme. Firing one gun felt a lot better, but the more guns I had the worse it felt.  Which is a shame, because it is the main draw to your game.  I also think that the area that the player can see should be increased, it felt really restricting to see so close to the player.  Overall the game is great and I had a lot of fun.

Developer

Hello I did music and I really appreciate it! <3 thanks!!

Submitted(+3)

Cool graphics :D
Good luck

Submitted(+3)

A very fun and interesting idea! The mechanic of equipping weapons tied to a specific direction is something I've never seen before, and definitely makes deciding where to aim pretty chaotic. The fact that these weapons are also your lives is also an interesting twist.

The character designs all look very cool and good, and the sound and music aren't bad either. Very impressive!

For my taste, the field of view could be a bit larger, which would also allow for more enemies (and even more chaotic situations, I would guess).

All in all, good job!

Submitted(+3)

Interesting idea to have something around the character in this game! I could just find two stones. I liked the art and music. Good job!

Submitted(+3)

Loved the Art!!They looked so cute.

Also the idea of controlling chaotic recoil was out of the box!

Well done team!

Submitted(+3)

Really nice concept, loved the idea of having to consider the knockback of each gun but it could get out of hand quickly if you have a bunch of guns with different knockbacks, overall though nice submission!

Submitted(+3)

Wow this is a really cool concept of making weapons your hp as well. i really enjoyed switching to different weapons and thunder was my favorite. I could see it can get very out of hand when you have 4 or more weapons with the varying knockbacks, I started to get soo dizzy on the 4th level. 

Submitted(+3)

really cool

Submitted(+3)

I like how the weapon knockbacks come into play with positioning, very creative! Nice game, I felt like I wanted to see how filling all my weapon spots would make my character move but I couldn't manage to keep them long enough. 

Had fun!

Submitted(+3)

Neat mechanic for weapon placement. At first I didn't get it but after re-reading the how to play it then made sense. Lots of fun running and shooting. I think if I could have gotten enough weapons I could have just stayed in place but 4 at once was my best. Good game!

Submitted(+3)

It's a very cool idea about weapons! Fun and unique gameplay. I really enjoyed it :D

Submitted(+3)

I just love this game!

Submitted(+3)

An interesting concept with some unique mechanics! I liked how you picked up the gems and set them in a slot with each representing a fire direction around you. I think the view was a little too zoomed in, enemies took too many hits to die. I also like camera shake but yours when shooting seemed to shake your actual position about the place. It was too jarring and hindered player movement. Still, I think there's something interesting here to explore further.

Submitted(+3)

Nice game at all

Submitted(+3)

Nice game, I really like that weapon mechanic! I could surround myself fully with weapons, really felt nice. The visuals look good, I like the colors. I died many times, I maybe bad at this, but I enjoyed it regardless :D

Submitted(+3)

Awesome job!  The projectiles collide with the player meaning they push you around every time they fire, which made maneuvering basically impossible in some cases. I'm not sure if that's a bug or design decision but it made movement very difficult.  Also enjoyed the little Mario placeholders for the weapon UI lol.  Overall fantastic job though, really enjoyed the art and music and overall design of the game.

Developer(+1)

That's the chaos factor in the game yes, you can choose not to hold down the mouse and the game will definitely be less chaotic. I completely understand where the frustration comes from though. Thanks for playing our game :D

Submitted(+3)

Rated!

Submitted(+3)

Great game! The weapon mechanic was pretty inventive and I liked the variety in how each artifact was utilized.

Submitted(+3)

I liked the simple graphics, the idea that i can collect and shoot multiple weapons at once and the fact there were multiple levels, that brings the feeling of progression.

I disliked that i had all the weapons and i was shooting a cloud of bullets, and the enemies were able to still get to me. I didn't feel very powerful at all:( 

Still I had some fun collecting the weapons, nice game! 

Viewing comments 55 to 36 of 55 · Next page · Last page