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Onslaught's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1065 | 2.357 | 3.333 |
Audio | #1138 | 2.003 | 2.833 |
Overall | #1390 | 1.748 | 2.472 |
Game Design | #1450 | 1.650 | 2.333 |
Innovation | #1457 | 1.532 | 2.167 |
Fun | #1481 | 1.532 | 2.167 |
Graphics | #1564 | 1.414 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Our chaotic element is the amount of randomized enemies are coming at you, the shoot mechanic being static rotation, and the music. In honesty, we couldn't get the main scroll wheel mechanic to change bullets to work. We still think it's pretty fun for a basic game!
Did you write all the code yourself and made all the assets from scratch?
EDIT: We forgot to include the folder, sorry - here's the link to the game: https://drive.google.com/file/d/1KGxO9vAsi2JX0vLMvzPHyK_LfO7MJgQ3/view?usp=sharing. Yes, while we used example script from many different video tutorials, all of the code we did ourselves to make each element work.
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Comments
I can see where you were headed with this submission, and I think you know where the problems lie. Like another guy said, the cursor for some reason was always 90 degrees from where I was actually aiming, and figuring out the controls when there is no delay beforehand to figure it out is murderously hard. Also some of those enemies spawn so close that I'm not even sure if I could react if I was able to aim correctly. I loved the little drum idea and the graphics are simple and executed well, this one just needed a little more time in the oven.
Interesting idea. I think it was too difficult and for some reason the shooter pointed 90 degrees to the left of my cursor.
This game went hard for me. When you start playing it you need to read instructions but also you have to react to the game process, but you can't because you don't understand what to do. Maybe a solution here is to give some time to figure out the game process before the game starts.
The mechanic is good, but sometimes enemies spawn too close to the player, and because of it you don't have enough time to rotate and shoot.
I think that's a good start, a little bit of polishing and the game will be much better.
Anyway, I hope you had fun during development!
The beginning portion is definitely something we will fix up. A couple of adjustments or an instruction pop-up might work well. We also have been having trouble programming the range for where the enemies spawn, so we'll definitely try a different method to get that working. Thanks for the feedback!
You need the full folder. The game can't run :(
Ah, whoops! Going to provide an alternate link for the game folder then! Thank you for the heads-up!
Atleast check if app runs lol
Ahhh, serves me right for uploading this at 2 AM the night of! Thanks for the heads-up - we'll have a link to the folder later.
You needed to upload all the files as a zip/rar buddy... Not just the application.
Rate my game: https://itch.io/jam/brackeys-6/rate/1178155
Yikes, that was my mistake! I've uploaded a different link in the submission section for the folder download. Thanks for the tip!
I think you forgot to upload the whole folder and just uploaded the game file. It's alright though, now you know what to do the next time!
Yeah, looks like I did! Sorry. I provided a link to downloading the folder and the game. Let me know if that works instead.
I checked it out and the idea behind the game is good, it's just that the implementation can use a few tweaks
It appears that the direction can only be changed in clockwise motion of the mouse, so that is one thing that makes it difficult
That would still work if the targets/bullets were a little slower, since the combination of both of these things make the game nearly unplayable.
Overall, just a few tweaks and this would be a very fun experience!
Oh yes, we all agree that it needs more tweaks. We really want to improve the game, so we definitely need to user test the enemy and player speeds on the second version. Thank you for playing and the feedback!
I can't run the game, it says the UnityPlayer.dll is missing
Yeah, it looks like I forgot to upload the entire folder - oops! I provided a link in the submission subscription where you can download the game for real.