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NecroMansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #7 | 4.194 | 4.194 |
Innovation | #28 | 4.056 | 4.056 |
Overall | #40 | 3.852 | 3.852 |
Graphics | #63 | 4.167 | 4.167 |
Fun | #75 | 3.833 | 3.833 |
Theme | #233 | 3.639 | 3.639 |
Audio | #365 | 3.222 | 3.222 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to try and harness the chaotic nature of swarms of randomly moving, traitorous summons to destroy the opponent wizard!
Did you write all the code yourself and made all the assets from scratch?
Yes! Music by https://nematic5.itch.io/
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Comments
This is definitely a very chaotic and manic game trying to avoid dying to... everything. I swear I died to my own units more than the enemy to be honest, which I think was kinda the point. But dang did it suck to get hit by my own thing, still hilarious tho.
A few things I had issue with tho would be:
Overall though, this is definitely a very interesting basis for a game, I feel like more unit types and such could be interesting to work with, or as I said, more environmental factors. What I can say is I would definitely enjoy more levels to mess with, maybe with less electrocuting myself this time.
Thanks for the review, I got a chance to watch your vod a bit later and it was fun to watch someone complete it! I agree with most of your feedback, stuff like teleporting and spells to make life easier for you was stuff that just couldnt fit into the week jam but its one of the first things I want to add moving on. For order of execution, it does mention that spells with "slow" written on them happen after movement (and im yet to add "fast" spells) but I can try and expand on the tutorial into multiple stages later on. Lots to add later on- and the idea of perhaps an easy mode which shows enemy intention would be a good idea also. Thanks again for streaming it and writing a detailed review!
It looks great, think it needs some sound effects. The mechanics are interesting however I found clicking and dragging off the arrows to be buggy. It was too frustrating so I gave up playing. Still, definitely think there is a game that could be made from this demo.
Thanks for the review, Im trying to understand what you mean by buggy arrows. Were you perhaps trying to move the characters before the turn had ended (during the play stage)? I havent heard anything similar yet.
At the start of your round, the zombies have random directions drawn. I could usually set new directions except in some cases where I just couldn't change anything. There were also times with the wizard where I would click on him to draw off a direction and it either wouldn't work or only after several attempts.
you are limited to 3 move per turn (if you did not notice)
fun game and a long game which is very nice and hard to make a long game in that amount of time, loved the variety of monsters that you can spawn, and overall was a very fun game!
To be fair it was too long, when I unlocked 4th spell with frankenstein I just gave up :P except that it was funny, climatic music, and graphics, I liked the units style, yet luck of sound was sad here! Good one!
Damm, this is a pretty well thought out and chaotic strategy game. At first I got killed by my own units more than the enemy when i spawned units every turn, then I found out that I am literally and figuratively spawning the source of my own chaos. It really fits the theme perfectly.
This is a top tier game for the jam, the sprites and animation are really good, not gonna lie like an hour into playing the game I forgot it was a game jam game. I hope you take some of the advice your given and make this a full game on steam. I'd pay a few bucks for it.
The werewolves and imps felt a little mediocre, the imps are cool but hard to use and I found myself rathering using the zombies over the werewolves because the werewolves just felt like zombies that were harder to get through when the enemy was killed.
Also by the way, the game's resolution's too big for my screen so the sides of the game were cut off and the only way to quit the game is with alt+f4 lol. But that's really not important.