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A jam submission

Just TempleView game page

a twist on tower defense genre
Submitted by soheil007 — 59 minutes, 21 seconds before the deadline
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Just Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#4693.4173.417
Innovation#4873.0833.083
Theme#6563.0003.000
Overall#6922.9312.931
Audio#7622.6672.667
Game Design#8062.8332.833
Fun#9262.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
you should trick monsters to attack villagers and make chaos so the temple stay safe

Did you write all the code yourself and made all the assets from scratch?
i wrote all the code but arts arent mine

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Comments

Submitted

objective is completely unclear. despite dragging monsters onto houses nothing seems to change and you'll loose the game after a while.

Great game

Submitted

It's got some nice graphics and sound happening, but, I just didn't have any idea what I was supposed to do. I figured out how to drag enemies in directions, didn't know what to do after that.

Submitted

Nice little game you've got there, but unfortunately I did not understand what I was doing. Guiding the monsters to the houses blew up the house and then they disappeared, but nothing else happened. A score counter would help a lot. At least the graphics were nice!

Congrats on getting something done for the jam!

Submitted

Cool art! Enjoyed it :)

Submitted

Interesting concept. I like where it's headed. I think it would be nice to have some sort of win state though. or at least something to track my score. Nicely done though.

Submitted

Cool game...love the simple graphics...

Submitted

I played your game it was fun and overall I liked the concept and I gave it 5 stars :p

Pls rate back :D

Chaos of destruction

Submitted

Like your little temple!

Submitted

Nice Game!

It only needs a good Ui 

Submitted

Interesting idea, the graphics and top down view worked well.  Does start to get chaotic when you're trying to manage lots of monsters at once.  I think some kind of health bar for your temple would be good to give feedback on how close you are to losing.

Developer

thanks, man!

yeah, I should have worked more on the user interface

Submitted

The visuals are good but I didnt really understand what to do and why. The Counter on the screen doesnt change and there was no tutorial or main menu.

Developer(+1)

thanks for your feedback

what you basically have to do is to click and drag enemies onto the houses, when enemies reach houses they die, and the temple health increase you should also prevent enemies from colliding with each other

 and the temple is poisoned so each time the effect on top of it shows up it decreases health

the number on top is the difficulty level and it increases every few minutes

unfortunately, I didn't have enough time to make a proper UI and tutorial

maybe next time :)