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A jam submission

Last NightmareView game page

A malevolent force is behind this puzzling fever dream.
Submitted by BenRussellGames (@BenRussellGames) — 2 days, 17 hours before the deadline
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Last Nightmare's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#10782.1732.875
Game Design#11452.1732.875
Audio#11841.7952.375
Theme#12191.9842.625
Overall#12311.9842.625
Graphics#12691.9842.625
Fun#13481.7952.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The main character is in a dream, of sorts...

Did you write all the code and made all the assets from scratch?
Yes but for some sound effects.

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Comments

Submitted(+1)

Cool entry! I really liked the short but absolutely sufficient tutorial. Also the way of looking and navigating was very interesting. The story and main mechanic did fit to the rest of the game.

I feel a bit weird about the soundtrack. Its not bad but it didnt decide yet, what it wants to be? Happy, sad, unsettling? Maybe you wanted to convey that but it felt a bit off for me.

Good job!

Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

Developer

Thank you for your thoughts! 

The aim of the music was to be ethereal/dreamy, and become more offputting as the dark nature of what's going on becomes apparent

Submitted(+1)

Very good keep it up

Submitted(+1)

Gameplay changing is very good mechanic, but first maze a lil bit annoying

Submitted(+1)

Really cool movement, nice job

Submitted

The movement system is cool the maze is frustrating.

Developer

Sorry! We meant to make the fake walls distinct. For anyone stuck after finding the door, follow the torches.

Submitted(+1)

It's been a while since I've seen a movement system like this, but what a great time! It makes things super intense. Great overall vibe!

Developer

My high score was 34,340!

Quick strategy guide from the programmer:

(/SPOILERS)

Your melee attack makes you invincible while in the air. It's also great for picking off enemies in a long chain, ideally only alerting your subsequent target. With each melee your rate-of-fire and 'ammo' for the ranged psionic attack grows. Your ranged attack does deals damage in an area so its a good idea to build up its power for the hordes later on.

(SPOILERS\)