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Friedestone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #906 | 2.366 | 2.800 |
Graphics | #933 | 2.620 | 3.100 |
Fun | #938 | 2.451 | 2.900 |
Game Design | #971 | 2.451 | 2.900 |
Overall | #1008 | 2.310 | 2.733 |
Theme | #1196 | 2.028 | 2.400 |
Innovation | #1227 | 1.944 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The story fits the theme. The idea of this mythical relic which will save mankind and bring world peace....but is the relic real?!
Did you write all the code and made all the assets from scratch?
All code, graphics and music produced by myself. The exception is the two (free) fonts used which I have given credit to on the game page along with links.
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Comments
I didn't get very far, but i think the graphics are pretty cool.
Pixelart in that style is just nice. :)
Nice game!
I think that it would feel more responsive with few more soundeffects. And I got a bit lost after a room with a key, but figured it out after a couple loops.
The story felt a bit distant from mechanics. Perhaps, you could give the exposition through dialogs or make more connected to the story characters.
Great experience nonetheless, movement feels good, art is nice, soundtrack is very fitting. Great job!
hey, thanks for the feedback, I think my ambition was too high and ran out of time to put more story inside the gameplay….I spent too long writing loads of lore that never got in to the ‘finished’ product which I think would have made the difference. The Beacon, where the main gameplay takes place, was cut down so much due to time. But I’m definitely going to work on this after the jam because I had so much fun with this.
Pretty cool game!
Nice job. Rated. Could you rate mine back?
https://itch.io/jam/brackeys-7/rate/1419234
Played it through! Nice one!
Rated!, do you have time to check out mine?, Thanks in advance!
https://itch.io/jam/brackeys-7/rate/1415313
Reasonable game, not much more than the generic platformer. I think I finished it in 5 minutes, which would've been probably 2 if I understood the button scheme sooner. That ending got me depressed though, damn.
thanks, yeah I’m a little disappointed it came out like a generic platformer, I spent too much time on systems that never got used in the finished ‘product’, but I was rushed to put something up. I also wanted to expand on the story and more so I’m definitely going to build on this and release an improved version in the future because I really liked the story behind it, and with the boss fights, enemy variety and other systems I had planned it was going to be even more of a gut punch ending after all the hardship and effort. But thanks for playing, I’ll be sure to check yours out!