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Nice game! 

I think that it would feel more responsive with few more soundeffects. And I got a bit lost after a room with a key, but figured it out after a couple loops.

The story felt a bit distant from mechanics. Perhaps, you could give the exposition through dialogs or make more connected to the story characters.

Great experience nonetheless, movement feels good, art is nice, soundtrack is very fitting. Great job!

hey, thanks for the feedback, I think my ambition was too high and ran out of time to put more story inside the gameplay….I spent too long writing loads of lore that never got in to the ‘finished’ product which I think would have made the difference. The Beacon, where the main gameplay takes place, was cut down so much due to time. But I’m definitely going to work on this after the jam because I had so much fun with this.