The art and pixel vibe are so great and the player controls super nicely. The revolver sound was sorely missing in this. It was so much visual power with no audio payoff lol. I walked around the entire level before jumping into the fire to see if it did anything. The enemies were very confusing. I was not sure if I was hitting them or not or what the point really of the game was (kill them all?). I also seemed to run out of bullets? With some more work, this could be super fun.
Play game
¬REAL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #334 | 3.634 | 4.300 |
Theme | #669 | 2.874 | 3.400 |
Overall | #710 | 2.859 | 3.383 |
Innovation | #722 | 2.704 | 3.200 |
Fun | #738 | 2.789 | 3.300 |
Game Design | #776 | 2.789 | 3.300 |
Audio | #906 | 2.366 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Players are constantly wondering if they actually saw a ghost or if they are just seeing things, wondering if the ghost is or is NOT REAL.
There is also an enemy type in the game that's sole purpose is just to screw with the player, play to find out how he does.
Did you write all the code and made all the assets from scratch?
I wrote all the code and made all the assets (except a few shaders because I'm too stupid to do shader code right now) from scratch
but like half of the assets and code was taken from my previous projects.
Leave a comment
Log in with itch.io to leave a comment.