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A jam submission

Reality RollView game page

Short Physics Based 3D Game
Submitted by Hugison — 1 hour, 36 minutes before the deadline
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Reality Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1513.7933.793
Game Design#3243.4143.414
Innovation#3333.2763.276
Overall#3433.3453.345
Fun#4253.2073.207
Graphics#4863.4143.414
Audio#5572.9662.966

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Some parts of the floor are not real. The player can detect fake floor in a small radious around him and hast to find the best way to the goal.

Did you write all the code and made all the assets from scratch?
I almost all assets myself. The exception is the music. The artist is linked on the game page.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

Great game.  Gave it a 5 star rating would be great if you do the same it'd be a huge help

Submitted

Really fun and challenging game!!

Submitted

Nice take on the rolling ball genre! The main mechanic reminds me of some of the levels in Super Mario Galaxy. It feels really polished too and the different items adds another layer to the gameplay that I really liked. Hope you make more levels after the jam!

Developer

Thanks for playing and the nice feedback. I am not sure if i can get to your game but i will put it on my list.

Submitted(+1)

Very nice game ! The concept is nice, the ambiance is really good and I really liked the little power ups, they bring just enough diversity in the gameplay to be curious about the next levels =p ! The graphics are simple but efficient, and the "neon" style fits perfectly. The power ups icons are clear enough to know what is going to happen even before taking them. Overall, that's a great game !

My only complain is that the ball was a bit hard to control in my opinion. Managing the ball speed was a bit hard because it always kept going in the same direction and speed, even without inputing anything. I would have prefered the ball to slow down and stop when I release all the inputs, and to be able to manage the ball speed by tapping in a direction, it felt more natural.

Very good entry nonetheless, congratulations =) !

Developer

Thanks for plaing and the detailed feedback! Good point you made with the conrtols. have to try it. 

Viewing comments 24 to 21 of 24 · Next page · Last page