Great idea and execution :) I really liked the snail types, and the pokemon vibe. Keep it up! One thing that bothered me was fighting. It was a bit slow overall and randomly missing attacks, quite unsatisfactory.
Play Game
SnailSweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #205 | 3.477 | 3.477 |
Overall | #311 | 3.384 | 3.384 |
Audio | #313 | 3.294 | 3.294 |
Graphics | #372 | 3.578 | 3.578 |
Theme | #376 | 3.358 | 3.358 |
Game Design | #384 | 3.358 | 3.358 |
Fun | #397 | 3.239 | 3.239 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The story of the game is that your garden is infested wit vegetable snail hybrids (it makes more sense in-game). Some of your crops are real, and some of them are not real.
Did you write all the code and made all the assets from scratch?
No:
• Pixellari (Font font used in this game) was
made by Zacchary Dempsey-Plante.
• Music: "8 Bit Play" By HeatleyBros
(link in the description)
• Music: "Quirkii" By HeatleyBros
(link in the description)
• Base of the battle system made by Brackeys
(asset downloadable in the description).
• Credit for my playtesters for playtesting
Comments
As someone who's really into minesweeper, I absolutely love this. Buff potato snail my beloved. #EASTEREGG
#EASTEREGG I got it after my first battle!
Everything is put together really well! I like how it goes from a minesweeper to a pokemon battle! Sound effects for the actions taken during battle would make it more exciting! Great job!
Nice little game! I loved the art style and the music. Also I liked the pokemon-like battles
I cleared the field but game didn't proceed any further. Is it a bug? Also there was a bug where one number showed 1 even though there was 2 mines nearby. Minesweeping was fun, but I found the battle a bit too time consuming. Nice art & gameplay. #easteregg :)
This is a really fun game! I loved this new take on Minesweeper! But the delays are too long and, since you get no points, there is no reason to battle :') The battle system is also very repetitive. But besides that, I think you have a really nice game! Great work ^^
This idea is great, the mechanics feel nice and the are is also pretty cool. The only "problem" I find, is that combat becomes too repetitive, its like, attack until I´m at risk, heal, continue attacking, anyways, it was made for a jam so I know for a fact you can do something better with more time. Great work!
Thanks for the feedback!
I’m just going to say it once and for all, the battle system SUCKS, and I am fully aware of it. I like to say that this projects is barely standing on its legs, and I’m eternally grateful for all the feedback I got, because honestly I would have excepted about 70% less attention on this game.
I will be improving on a lot of aspects on this game, as I’ thinking about making it a full release (this is a prototype).
Good luck in the jam!
I really liked your game, the only problem here is there's a lag here and there, the delay of the game is ruining the experience but I am playing it as if it's a full game without a bug, and I rate this 10/10 because it's really fun Minesweeper + pokemon.
Base of the battle system made by Brackeys (asset downloadable in the description).
Hah I knew it! From the screenshot you provided on my post, Im glad people are still referring to his tutorials one of the best ones you will find for unity
Anyways, great game and looks very polished I liked that it was kind of split into 2 different pieces of games, very well done and sound track fits with the pixel art nicely
#easteregg This is another one of my favorites I have played, not too hard and super creative take on the theme! Good job and keep it up :)
#easteregg 😂
as someone who really likes minesweeper, this was a nice game for me.
My only issue is that the turn-based combat segments are extremely repetitive almost always following the same pattern, I always miss every other attack and they always heal right after my attack
which ofc is due to happen with only 2 possibilities so maybe more options and tweaked rates would make it less repetitive.
That being said the art was really cool, the triple continuous back flips and front flips at the same time had me laughing 😂
and finally, the fact it takes a couple of seconds to see the numbers after each vegetable pick up is also a bit weird since it's supposed to be more responsive.
All in all, I enjoyed playing, good job!
Show post...
creative idea, the music was good, did lost many points in the beginning but then got the hang of it,
great job!
Interesting and fun concept! My only complaint is that whenever you pickup a vegetable it takes some seconds for it to register. Otherwise pretty fun game! I'd appreciate if you'd play my game too!
the core concept is great and the art is also lovely, while the process of dialogue and battle system slows down the pace and make me feel a little bit impatient. (I saw some comments also mention this so I am not going to describe in detail XD)
#easteregg
The game is full of personality! The characters and art are cute and alive! Minesweeper is always a good base to build off of for a game. The turn-based combat feels awful, though. You miss way too often, and the variety in combat is very lacking. Dialogue and conversations take ages to end as well. This makes fights drag out for ages. Overall, it feels more like a cute minesweeper reskin instead of a unique game. Still impressive, though!
Thanks for the feedback!
I’m just going to say it once and for all, the battle system SUCKS, and I am fully aware of it. I like to say that this projects is barely standing on its legs, and I’m eternally grateful for all the feedback I got, because honestly I would have excepted about 70% less attention on this game.
I will be improving on a lot of aspects on this game, as I’ thinking about making it a full release (this is a prototype).
Good luck in the jam!
#EASTEREGG
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