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A jam submission

The Pecking OrderView game page

A totally normal workplace sim with nothing weird going on
Submitted by CountThrepe, Aveaf, Luis — 28 minutes, 23 seconds before the deadline
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The Pecking Order's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#263.9263.926
Graphics#344.3494.349
Audio#383.9303.930
Fun#543.8373.837
Theme#574.0004.000
Innovation#1123.6743.674
Game Design#1153.7673.767

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The game world is a facade!

Did you write all the code and made all the assets from scratch?
Yes, all assets were made during the game jam time window.

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Comments

Viewing comments 13 to 1 of 33 · Previous page · First page
Submitted

absolutely stunning game!

everything looks SO polished.

Sadly I wasnt fast enough for the chase as well but its still a great experience!

Developer

The chase did end up being kinda brutal, but glad you enjoyed it!

Submitted

Reviewed this incredible game at https://www.twitch.tv/scalphamission

Developer

Thanks for playing, glad you enjoyed it!

Submitted

Everything was really well done, art, sound, gameplay. I struggled through the platforming at the end but I beat it twice just cuz I wanted to see what the difference was between choosing to fight or forget lol.

Developer

Thanks! Glad you liked it enough to get to both endings lol.

Submitted

I really enjoyed your game even though I'm pretty bad at platform games! It made me want to finish it anyway, and I did it! After several tries... x)
The atmosphere reminded me Yuppie Psycho, I liked it a lot. There's an interesting storytelling.

Great job! (*•̀ᴗ•́*)و

Developer

Thanks! Haven't heard of Yuppie Psycho, but I'm glad you liked the atmosphere and powered through!

Submitted

This definetly deserves more exposure

Developer

Glad you liked it!

Submitted

Loved the atmosphere! sound and art design was on point. would love to see more! That first feeling when you figure out that your ARE supposed to double jump was great and delivered naturally. Great job!

Developer

Thanks! I spent a lot of time on that area specifically, so glad it paid off!

Submitted

This game is the best one I've seen so far. I'm all gamed out for now so I'll have to come back to it and finish tomorrow but the art sound design and everything are absolutely amazing!

Developer

Thanks! You have the night to think about which ending you'll choose...

Submitted

This game was incredible, the art and audio was really good, and the double jumping mechanic was really cool. Super fun game!:)

Developer

Thanks! Glad you liked it!

Submitted(+1)

That was a lot of fun! I couldn’t beat it, but I like the spooky vibes! :)

Developer(+1)

Thanks, glad you liked the vibes!

Submitted (1 edit)

Ok wow, I was not expecting that, this game took a real dark turn. The final boss took me a few more tries, I chose "to forget" because this game is so good that I want to forget about it and play again!

Developer

Thanks! Glad you liked it!

Submitted

My heart was beating so fast playing this game! I love the style and the controls were smooth. My only suggestion is in the last part some of platforms are either a bit too long or just a bit short. If this was a normal platformer it would bother me too much but in this game it was a smidge unfair at times. I do love the sparse  decoration it gave the game a lovely sense of atmosphere while also acting at landmarks that really helped the gameplay.

Developer

That's awesome to hear, exactly what we were going for! Glad you liked the atmosphere, and thanks for the feedback!

Submitted

Such an amazing game, even though i struggled with some of the mechanics.

Developer(+1)

Thanks! We definitely throw you in the deep end with the mechanics.

Submitted

Fantastic game! The game design, art style and sound effects were great! The masking of the "not real" is really nice due to the animations. The boss battle was very fun and annoying. It took me around 7 tries. The only negative is the look into the "not real" stuff was based on the player's position. I feel like it would have been a better experience for the player if it was based on the position of the mouse.

Developer

Thanks! I wrote the shader for that effect from scratch. And thanks for the feedback!

Viewing comments 13 to 1 of 33 · Previous page · First page