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Spirits Whim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #102 | 3.676 | 3.676 |
Graphics | #152 | 4.027 | 4.027 |
Overall | #191 | 3.545 | 3.545 |
Theme | #214 | 3.649 | 3.649 |
Game Design | #230 | 3.568 | 3.568 |
Fun | #272 | 3.405 | 3.405 |
Innovation | #566 | 2.946 | 2.946 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Our game is a surreal experience. We used post processing effects to give the entire scenario dreamlike visuals. There are elements in our game that many would consider to be "not real", however we do not want to spoil them.
Did you write all the code and made all the assets from scratch?
We wrote all the code and got some of our aesthetic assets from the Unreal Marketplace.
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Comments
The atmosphere is very successful, and I had a good time exploring the castle. I love games where ghosts are involved. Great job!
This is a really good gqme keep up the good work!
The visuals and atmosphere is really good. But sadly it's nearly impossible to interact with anything. I would love to play this game again if got some polish.
We will definitely be increasing the size of collision boxes of some items after the jam is over. Thanks for playing the game!
A very different setting compared to the horror games I've played so far in the jam, though that's gone for quite a few of them. There's been a pretty big variety in terms of settings, mechanics and approaches to jumpscare, atmosphere etc. It's definitely been an terrifying jam in some respects to play games from,
Otherwise though this was an interesting experience, I did sorta miss all the jumpscares, except for the audio which definitely got me quite badly a lot. The notes also led to a very unexpected ending.
As for the actual monsters though I do have to say, they were a bit weird. They definitely had a presence, but I honestly did not realize they were monsters for a sec. Maybe some sort of different audio when they've "spotted" you, that could help I'm not sure.
Another thing is I do feel like a lot of the visual cues were weird, mainly the fact that the keys are surrounding by a sort of, radioactive green. Then the enemies are a blue-ish green. Which, honestly if I had not seen a key I would've assumed it was something dangerous. But I sorta saw the key in a rush away from the ghosts which meant I was forced to figure that out.
Also the fact that there was a note explaining the goal was interesting in world storytelling, a bit blatant, but it worked. Unfortunately though it was one of those out the way note,s so I feel like some people may miss it when playing the game. Maybe putting it next to a key or something could help. At least just for that one.
One final thing I would say is that the indication of when you're listing sanity to things is a bit weird at times, mainly because it doesn't seem to be vision based at all, which means that you can suddenly start losing sanity without much feedback on what exactly is wrong. It is helpful that there is feedback when it's being lost. It just doesn't quite help you realize what you need to actually do to fix it.
Overall though a decently put together game with a few relatively well fleshed out mechanics that led to a relatively scary experience at times.
I enjoyed watching you play our game live. Thanks again!
Atmosphere, sounds, texture, and gameplay were great!
Definitely one of the hidden gems in this game jam
The atmosphere of this game waas so cool, I really appreciated the experience!
I love the athmosphere of dark sea and graphics were the best of the best on jam i loved this little tutorial on the begginig were i was killed by this blue thing . Loved the audio it adds a lot to atmosphere . Overall great game (hope it gets to 20)
We hope so too! Thank you for your kind words!
the graphics, lighting and sounds were so good I liked the game overall, but I found it difficult to interact with things, especially the note at the beginning. it took me a while to understand that I should center it on the screen to be able to interact with it. it would be easier with a dot or something at the center I guess.
I wish I had dropped some other small feature to add this. I kept thinking about it but never did it. Thank you for your feedback. I really appreciate it! Also thanks for mentioning the lighting. We put a lot of work into that.
I loved the experience! The atmosphere and audio were on point, very well done!
The graphics and audio really helped create a spooky atmosphere! Great job!
The atmosphere was perfectly great ! and the blended fog !! Felt like I was in the dream !!! I really enjoyed this game ! Hope you'll check out mine and do the rating :) All the best
I enjoyed the game! The atmosphere was great! Rated!
Really liked the atmosphere of the game, the level design was also good though there's some dead ends that felt too empty. Pretty fun run overall!
Loved the eerie atmosphere and graphics here. Nice one :)
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The environment impressed me the most, absolutely loved it! ,it's brilliant!
great effort, man, I've rated
I'd love to get some feedback on my game too: https://itch.io/jam/brackeys-7/rate/1418965
Rated!, the atmosphere really sells to me, the world locations are great, it might felt a little empty sometimes, but all in all, it's a really good entry, good job!
also would you kindly help rate mine too? it'd be a huuuge help!, THANKS a LOT!!!
https://itch.io/jam/brackeys-7/rate/1415313
I rated your game. I had fun and appreciated the humor.
Good game!
Atmosphere was great, controls easy to pick up. Exploring was fun :)
Thanks! It's good to hear. After the game jam we plan to improve on the controls even more.
Really creeeeepy game. Your team made a good job!
Thanks! We had very little sleep for a week :)
Nice game, rated it. Pls check out my game if you don't mind - https://itch.io/jam/brackeys-7/rate/1418152