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A jam submission

Ever heard of the Oldrick Mansion?View game page

Defend your manor for a week and save it from demolition!
Submitted by Entro, LaRenard — 43 seconds before the deadline
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Ever heard of the Oldrick Mansion?'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2383.3953.667
Innovation#2473.3953.667
Theme#3543.3953.667
Overall#5393.0863.333
Game Design#7342.8553.083
Graphics#7512.9323.167
Fun#8912.5462.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
None of the ghosts are real, you're the one making them.
Or at least they shouldn't be.

Did you write all the code and made all the assets from scratch?
Yes, except font

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Comments

Submitted

Super fun game idea, I spent a while playing it and upgrading everything! Only complaint would be that the buttons sometimes didn't work for upgrading and that I couldn't see most of them at first and I thought my only option was the spacebar haha

Developer

Thanks for the review. There's two issues in this build with upgrades, mouse clicks don't go through the text labels so you need to click on the side, and upgrading the guest room straight up doesn't work, which is a bit of an issue even considering it's the least important room to upgrade. I've fixed these already, but can't upload until the end of voting.

Submitted

I usually don't like game like this but this game is pretty good actually. Good job. Rated it! If possible do rate and play my game :)

Submitted

Enjoyed myself, was lost at first but figured my way around, had fun upgrading everything, but when I found out I can just keep my mouse at the front door and spam spacebar, there was little to no effort to give in upgrading, had fun tho.

Developer(+1)

Yeah, the problem simply comes from how much power the upgrades give you versus how much health the enemies have. I had about 40 minutes to come up with the formula, so I didn't have time to come back and rebalance everything. Although spamming spacebar shouldn't work on 'Observant' and 'Airhead' guests. But since elites are also a bit sparse... Those are things I'll fix once the voting phase is over.

Thanks for the review!

Submitted

This game looks pretty cool, but I couldn't figure out what I was doing?

Should I just scare everyone?

Shouldn't I scare everyone??

How do they “escape”?

Who is “an elite guest”?

I just have too many questions, I would really like a tutorial, or a video explanation or something like that.

Developer

Thanks for your comment.

It is indeed a bit overwhelming when you're just dropped right in the action, and while a tutorial was planned, I didn't quite have the time to implement it in the end. Also why the traits were added in the description of the game, instead of being directly explained in-game. (Although that one is fixed already, and will be deployed once the jam ends)

For a quick explanation, the goal is to spook all visitors. They're spooked once they start running really fast, it means their sanity (the blue bar) has run out. Elite guests are simply any guest with traits, they show up in the monitoring tab and are the important targets to look out for.

If they leave before you spook them, they escaped.

Submitted

I really like the music and the concept in general.

Good work!

Developer

Thanks!

Submitted

Interesting idea. Not sure I was playing it the correct way, but still pleasant. 

Developer(+1)

Thanks for the review! It was designed with different playstyles in mind, but because I didn't have time to rebalance the numbers properly, none of it really matters so long as you pay attention to the 'airhead' guests.

Submitted

great game, I love the design, I think I might just leave the tab up pernamently bc the music is awesome:)

Developer

Thanks!

I finished the music on day 2, I've been hearing it in my dreams all week. It does stick quite a bit when you hear it for hours on end.

Submitted

I love the concept, the upgrades in the left corner are kind of hard to read unless you zoom in, maybe make it a pop-up instead? Enjoyed the game overall.

Developer

Thanks for the review!

That was the original plan, but I wasn't quite sure what exactly to aim for. It ended up the way it is because of time constraints, I do agree with you though. It's a solution that works but not really the most comfortable.

Submitted

I really liked this game! It is very innovative. I like the story where you have to scare the people to get them out. Even all the traits they can have is a very cool mechanic to make it more engaging. Nice work, cute game!

Developer

Thanks a lot!

Submitted(+3)

Wow, so many details and things to do in the game, I like to kind of tower defense concept. Maybe you could make the texts about the upgrades(?) a bit bigger next to the mansion? I am having difficulties reading them.

Developer(+1)

Thanks for the review. I agree that it isn't the easiest thing to read, it kind of forces you to zoom in on it. (I absolutely wasn't running out of time and defaulted to that...)

I'll try different things and see what I can do to make it a bit easier on the eyes.