The game was created as a work in progress, the plan was to load a new map once the player reached a point in the hallway
Brad Bernia
Creator of
Recent community posts
Thanks for the feedback! Unfortunately most of this game was made the day before the game jam ended, and @NB_Art and @Forrestcyang did a phenomenal job with the art and sound. If we had an extra day we would've been able to clean up a lot more of the rough edges and I may release an updated version with some of the changes I made after the Jam was over!
Thanks so much for trying it out, my original idea was to take a 3D platform style approach and add the cube gimmick and try to focus gameplay around that gimmick. I came up with a bunch of ideas and unfortunately I ended up spending too much time perfecting lighting, animations, and movement as well as the simple switch effect. I was actually in the middle of downloading some basic sound effects when I decided I was about to fall asleep and needed to submit it haha, hopefully I can come out with a full version soon that delivers a full functioning game!
I had so many ideas for this one haha, I was going to use areas with boxes be a space where if you were in cube form patrolling guards and swinging surveillance cameras wouldn't spot you. It was going to be puzzle platform based and allow for some cheeky ways to take out guards along the way, I still am working on it because I liked where it was going but it's definitely more of a several week project than just a weekend one.