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Solitary Sorcerer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #148 | 3.792 | 3.792 |
Fun | #218 | 3.319 | 3.319 |
Game Design | #247 | 3.333 | 3.333 |
Overall | #347 | 3.127 | 3.127 |
Audio | #356 | 3.014 | 3.014 |
Innovation | #488 | 2.736 | 2.736 |
Theme | #632 | 2.569 | 2.569 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You play as wizard that isn't alone but wishes to be.
Did you write all the code and made all the assets from scratch?
I wrote all code from scratch and made all sprites form scratch to but the music I did not make.
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Comments
love it
Really nice game, especially the art style !
Thx, I might be making an asset pack with the unused character and enemy designs I made!
195 kills, really good entry, quite addictive, good work!
I aboslutely love art in this game. Good concept with cool gameplay. Good job!
Nice graphic:)
Really cool! I love the laser and shooting the enemies! The upgrades are also really cool! I also agree with the others that the menu texts should be more visible. Awesome game! :)
HUGE LAZER lmao!! Really fun to play - I agree the menu UI could use a shadow or something for better visibility but totally loved the game feel on this one. Great game!
Hi Your game was trully grate but i have a few drwabacks
- the main menu has really bad visibility
- id be cool if there was more weapon and enemy variety
Thx, if i had more time I would definitely have added some more enemies!
Nice Rate Mine Tooo
This is quite fun to play! Died because too much blood on the floor that made it hard to see! Love the art style!
a giant fucking laser, amazing lmao
This is a very good game. I had alot of fun playing it even amidst the rising lagginess as we explore the level. I can't rate the game any lower than the 5 stars i gave it, in the categories it's a hit.
Really great visual and auditory feedback effects here, and the pace of upgrades feels just right. Nice work!
thx, I really tried to focus on the game feel and the player feedback so that great to hear.