Cool Game, howerver the dashing feels a bit wierd when trying to attack enemies. Neat sound effects and the menu had some usefull settings.
Don't forget to check out our game.
Criteria | Rank | Score* | Raw Score |
Audio | #227 | 3.245 | 3.245 |
Innovation | #245 | 3.226 | 3.226 |
Game Design | #267 | 3.283 | 3.283 |
Fun | #297 | 3.151 | 3.151 |
Overall | #333 | 3.148 | 3.148 |
Graphics | #381 | 3.226 | 3.226 |
Theme | #553 | 2.755 | 2.755 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are a magnet and pull enemies towards you and there are also almost always enemies on screen, so you will never be alone
Did you write all the code and made all the assets from scratch?
yes, except for some sprites i used from previous projects, but most of them are made in this 1 week period
Cool Game, howerver the dashing feels a bit wierd when trying to attack enemies. Neat sound effects and the menu had some usefull settings.
Don't forget to check out our game.
Very interesting concept, although I found it quite difficult to progress.
I think the UI could be better, especially with the shop, I think that the shop should be part of the icons on screen.
The enemies were odd to deal with, it would be better if they were slowly introduced and explained, instead of all coming in at once.
The turrets feel like they should do a little bit more, else be a little bit cheaper, considering that the first one disappears so soon.
An alternative solution to the turrets is to make the amount of time between waves longer and either freeze or slow down time whilst in the shop.
But, honestly, the game was really good. The magnet's concept and the variety of enemies makes the game work well and implements a nice strategy element along the interesting tower defence.
Nice game! Aiming the turret shots with the magnet is very satisfying.
very cool concept, i like the combination with towerdefense mechanics, might be something you could explore even further :)
Good idea.
At first, I didn't realize that I first had to earn money by killing enemies before I could buy a turret from the shop and place it.
The tower disappearing after a while forced me too to always buy the cheapest one. So I don't have enough money to buy the other one...
But you did great work on this game :)
Very appeciated 'camera shake' setting didnt bother to much but most creators don't think about it, music and sounds are a meh.. but gameplay was ok didnt know what to do at first but was ok, for me it was a bit hard but might be other think it is easy. Good job, good submit
Pretty fun game! I love the magnet behavior where you attract the bullets towards you. While in the shop menu it didn't feel the greatest that time was still going. Gives not very much time to read everything so I just quickly picked a random thing. The towers going away after a bit also wasn't that great of a feeling and your dash to kill enemies also isnt explained that well which could be something to add on post jam
Hey KGG, the game has an interesting concepts however I felt that it lacked proper design.
The concept of being a magnet and attracting enemy projectiles is great, and I feel like it has a lot of potential!
However some things that I think could be improved on:
I would appreciate if you could also rip the hell out of my game as well!
Hi! Thanks for your feedback!
1. I did tried to telegraph most of the enemy attacks. Like the pickaxe changes it face when he is about to dash and during the dash he has a trail or the cannon walks a bit back and the hexagon projectile has a different color, but I do agree that its hard sometimes to see when there are some many enemies.
2. Yea thats due to their AI. I didnt had that much time to make them
3. Yea I completely agree that it sometimes could get a bit annoying
4. Yea during development the bullets lasted a lot longer, it was pretty fun but it was too overpowered as the player would be basically invincible
5. I thought that my UI this time was pretty decent, could you please specify which parts are messy?
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