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Lab Hunt (unfinished demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #100 | 3.583 | 3.583 |
Theme | #193 | 3.583 | 3.583 |
Overall | #327 | 3.153 | 3.153 |
Innovation | #386 | 2.917 | 2.917 |
Graphics | #406 | 3.167 | 3.167 |
Game Design | #412 | 3.000 | 3.000 |
Fun | #543 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You must explore an abandoned facility but you are not alone as a creature lurks in the darkness.
Did you write all the code and made all the assets from scratch?
The vast majority of the code and assets were made from scratch, including the 3D models and audio.
The assets not made by us include: footstep and camera sounds, textures, player walking prefab.
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Comments
Similar to what other people have commented I think it was just too dark or the run speed was too fast, I would try to use the flash to get an idea of what the room looked like and then I would move but I think I would immediately be on the other side of the room which disorienting. I wish the photos you left behind would glow a little or reflect the light of the screen more. I think the idea is there though and it seems like such an easy fix, with just a small tweak you could have a really solid, spooky game on your hands!
It was a bit confusing at first because everything was pitch black so I couldn't see anything, but i kinda got the hang of it after a while. I'm not sure if i took too many pictures, but the thing got closer and then the tab just straight up closed. Creepy game, fun concept.
The game Concept was interesting but a bit confusing and i go bored really quickly
The game was pretty good but the mouse sensitivity was too high for the camera for me. I don't know if it's an issue with the game or my mouse but anyway, good job !
Not Gonna Lie I couldn't get around anywhere it was too dark and not enough light mechanics were given. The screen light didnt really do much and the camera with it being a milisecond of flash didnt help much either. The atmosphere and sounds were great otherwise if it was a bit easier to navigate i think it would be a much better experience!
Very nice concept with the polaroid snapshots. I do feel that it was pretty hard to navigate around though, maybe increase the light level of the screen light a little since I was only really able to see stuff when im hugging a wall.
Shat my pants. Thanks.