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A jam submission

NeededTwoView game page

Split screen puzzle game.
Submitted by emircanisanc — 19 minutes, 58 seconds before the deadline
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NeededTwo's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2683.4123.412
Game Design#5052.8242.824
Fun#5562.6472.647
Overall#5582.7062.706
Audio#6122.3532.353
Graphics#6142.6472.647
Innovation#6592.3532.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
By game mechanics

Did you write all the code and made all the assets from scratch?
I wrote all the codes but I did not make assets from scratch.

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Comments

Submitted

Decent gameplay, but I did get soft locked a few times.  Nice to see a coop game, but being able to jump with "w" and "up_arrow" would have been a lot easier.

Submitted

nice platformer, though a little buggy? just not being able to jump sometimes randomly etc. also the music is very repetitive though it loops alright. graphics are good! i enjoy the two little blobs

Submitted

Nice platformer with some nice puzzle mechanics. As others wrote, the control setting would have been better customizable (or just use W / Up Arrow to jump).

Submitted

Hey, I enjoyed your platformer nice to have some coop games in the jam! The controls were a little tough with 0 being rather far from my arrow keys but otherwise really nice entry!

Developer

Thanks for feedback and compliment!

Submitted

I think it's too similar to the brackeys tutorial to be considered fully original, but I did like the cutscene, and the quotes you added when you die.

Developer (1 edit)

I didn't see the brackeys tutorial that you mentioned it but yes not a fully original game, I tried to add different mechanics for each level. Thanks for comment.

Submitted

Gamejam entry with cutscene AND quotes on dying?! 10/10 no regrets

Developer

Thanks :)

Submitted

Concept in itself is not new, but several twist to the gameplay makes it interesting !

Nice job :)

Developer

Wow glad you liked it!

Submitted
Semi-on-the-fly remarks:
  1. (playing alone)
  2. Visuals and animations (especially when falling back on the ground) are super cute.
  3. Very detailed introduction (cutscene)! Only lacks sounds.
  4. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard).
  5. Oh, the keypad’s zero does not work for a pink jump, but the other zero does (at least on my keyboard); this is less comfortable.
  6. Haha, death quotes: I have seen recently on video that such was the case for at least one Call of Duty! XD
  7. Finished level 1; the mechanics (various types of platforms) are introduced progressively and intuitively, good job.
  8. For the Fred Rogers quote: ‘Fred Rogers’ appears superimposed on the text. (Instead of being its ‘neighbour’. ;))
  9. Wow, in level 3, getting to the first top platform can be hard, because the vertically moving platform can synchronize with the ‘Bill Ball’! Ah, actually, since inertia is not taken into account, jumping from lower does the trick.
  10. An Elie Wiesel quote; not going into a lengthy digression here, but although the quote in itself is worthy, those interested in knowing the truth about the person should look up Miklos Grüner, for example.
  11. The ‘This is how it works.’ quote is partially hidden by the RESTART button, and the author is superimposed on the text (so much that I cannot see!). A search brings up the name James Lecesne.
  12. Not necessarily a bug (could be funny!), but the Bill Balls that go from right to left are vertically reversed.
  13. The time limit in level 4 makes it hard to solve the game while playing alone; plus, when reaching the boxes, what to do is not that obvious! So I would have removed the time limit altogether.
  14. The quote on an Annabeth by Rick Riordan has the same problem; I shall let you go over which ones need some positioning!
  15. Managed level 4 with 1 second left!! :o
  16. Ah, nice, a jump limit! I like how you introduced variety.
  17. Level 5 with a jump limit is tricky to manage on your first time, because you cannot anticipate that much… Maybe allowing a zoom-out / see-all feature would help?
    Even after some tries, I have a hard time!
    I am always short of at least one jump. ._. Looks like I am stuck here…
    I am out of ideas, so I am leaving it at that. I hope I am not missing out on too many levels, but seeing the brief percentage on the black screen, it looks like I am! Please tell me if there is a way to continue. Tip: for testing purposes, you can let the player skip/choose a level. This is a safety net against his getting stuck — whether by his fault or your own. ;)

Takeaway: nice details and mechanics; the concept is not entirely new (The Lost Vikings is an example, without simultaneouness), but totally fits with the theme. The game seems to be rich in content (levels), although I could only reach level 5, but the levels up to here are rather meaty and varied.

Well done, and thanks for the good time! :) (Although I spent too much time testing this one, thanks to evil levels 4 and 5. XD)

Developer

First I kept the w and up arrow keys to use something else but then forgot to change them to jumping :D

I loved death quotes while playing call of duty and I think it is perfect match with the theme.

I got the quotes with the python code I wrote because of the time limit and I couldn't pay attention to their length :P

You can be sure that I will allow camera zoom in and out with updates.  :))

Level 5 was the last level for now. Thank you for trying. I would like to let you know by making updates when the Jam is over. Thank you for your time!

I'm thinking of making a video about how to pass the 5th level as soon as possible and leaving the link here for you. :)))

Developer

Here it is :)

(+1)

I played, but alone. The sound is loud, I would like to be able to adjust it. Fire and water, but on one screen

Submitted(+1)

Solid.

Developer(+1)

Thanks :)

Submitted(+1)

Good job!

Developer(+1)

Thanks for comment!

Submitted(+1)

cool :)

Developer

Thanks :)