Great game! Had a blast.
It looks and feels very good. Had some hard time at the start, but I assume it's intended and that's the learning curve. Overall well done, very good submission in my opinion :)
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 3.938 | 3.938 |
Audio | #105 | 3.563 | 3.563 |
Graphics | #132 | 3.828 | 3.828 |
Overall | #159 | 3.487 | 3.487 |
Game Design | #160 | 3.516 | 3.516 |
Innovation | #347 | 3.000 | 3.000 |
Theme | #421 | 3.078 | 3.078 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You free your buddies along the way, and they help you with their powers.
Did you write all the code and made all the assets from scratch?
We wrote all the code. Some assets were re used or downloaded.
Great fun, great game def top 50 for the game jam for me. Good luck!
Really enjoyed that each person you rescue unlocks an ability! That captures one of the aspects of the theme that came up in our brainstorming and I really liked! Glad someone made it!
Here’s a clip of me playing through the game! Hope it helps! https://www.twitch.tv/videos/1580889838
Hey, thanks for playing ! :)
I watched the clip, it was fun ! :)
I really wished we had time for tutorials, because there are several things many people didn't (and couldn't) notice. Namely, killling ennemies makes noise and attracts them, except if you press E to backstab them, that kind of thing x)
Also yep, I agree, ennemies are a quite hard, since we wanted to capture the difficulty of Hotline Miami x)
Thanks a lot for the feedback ! :)
A very fun top-down action game, I really love the fast pace action and chaos! It's a shame that I don't have access to the fun abilities at the start of the game like meeting doors. But overall, really nicely made and enjoyable, nice work!
I loved the graphical style, but it seemed very unforgiving to me. Nice direction, though!
Wow, a stealth game with miami vibes, nice! My favorite powers were the explosive cart and the cocaine, they helped me a lot. I didn't understand what was the point of that toilet though, but it made me laugh when I first tested it lol.
The only issues I can point out is that the enemies normally ignored the explosive carts and didn't care about dead bodies and that their attack animations weren't always synced with their attacks (sometimes they kill you before it even starts).
Congratulations, this game was really fun to play!
Oh cocaine, really ? And here I thought no one would like it x)
Toilets are a bit buggy, because they've been coded by stupid me, but if you throw them while not too far from the enemy, it'll kill him :)
Yep, those are all things we'd like to fix, thanks for pointing it out :)
Thank you very much for the valuable feedback ! :D
Very dynamic and fun! I tried to just charge in and knock out everyone before they realize, but that didn't work out :P
Liked the energy :) Dynamic is pretty cool, but the delay between the moment enemy noticed you and the moment you died - is almost 0, which fills irritating. Overall - great job you've done here!
The game is similar to hotline miami but in 3D. I really liked this neon graphic style! Thank you, it was a pleasure to play your game!
Gameplay very nice, the graphics are neat with beautiful lighting effects I'm impressed to see what we can do by passing with the browser!
All in one week I say congratulations!
I hope you will continue the development, it could give something fantastic!
I had some fun going all out versus the clubbers. Didn't manage to use the sneaky mode, it felt a bit wonky to stab them.
I liked the powers provided by your friends but aside from setting traps, you can pretty much ignore them and just go bonkers hitting everyone. Maybe adding some enemies that were resistant to normal hits would make abilities more useful. Also, I didn't understand at first about the traps, I thought it wasn't implemented. It could have something more in your face indicating you can't use them yet.
The collisions are a bit wonky and sometimes I'd walk through desks, but that's understandable for a jam game. Doors were also a bit problematic if an enemy was too near it, but doors in games are famously problematic.
Music was fitting for the environment, though I wish the hitting sound could feel more powerful, like a heavy hit that really knocked someone out.
Overall a fun and short action experience! Congratulations!
Wow, that's an in-depth feedback if I've ever seen one, thanks a lot for your time and appreciation ! :D
Funny that you should say that about the traps, most other comments told us there was no incentive to use the trap, but that it was ok for other powers x) I guess it might depend on which Buddy you save first, idk x) I really like your idea of adding strong enemies though, I'll keep it in mind !
You are also absolutely right about the lacking feedback, that is something we'd like to fix :)
Yep, collisions are a bit weird, especially doors, will have to look into that in more details :/
To be completely honest with you, SFXs were kind of integrated last minute, so I'm not exactly proud of those :/
Thanks a lot for your message ! :D
This game was great! It's incredible that you completed this in less than seven days given the level of involvement, amusement, and detail. For instance, I felt so good about trapping an adversary. LOL, almost like a hitman video game. The game's camera perspective gives it an isometric 2D/3D appearance. Would you mind rating my game and leaving some comments if you have the time? If not, at least assist a few others who fall under the "need for rating" category. You are completely in charge, so keep up the fantastic game creation.
Arts and music are dope. Very nice game. I feel that character moves too fast and sound effects are a bit off, but I enjoyed playing it. Good job!
Very nicely implemented the theme and the game is polished and fun to play. Just need some improvements in SFX section. Overall great game.
Also check mine 😇.
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