Nice try, a tutorial would have helped tho. From my understanding, three same-colored balls in a row/column must be destroyed but they weren't being destroyed so there's that. And no audio/music made it drag for me. Wishing you luck with implementing the rest of the game.
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Die Rock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #456 | 2.506 | 2.692 |
Game Design | #528 | 2.220 | 2.385 |
Innovation | #541 | 2.005 | 2.154 |
Overall | #612 | 1.886 | 2.026 |
Theme | #668 | 1.575 | 1.692 |
Audio | #673 | 1.361 | 1.462 |
Fun | #675 | 1.647 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It was *going* to fit it by flipping the game view from one side to the other when you got blocked ("an end") and potentially enabling you to continue ("a new beginning") with the second side after "neutralizing" the vials on the backside view to give you more space.
But I didn't get as far as implementing it--I also started to think it maybe made a more compelling game if the back view vials got processed during normal game play. (Thus making it necessary/possible to plan your moves based on both views at once.)
Did you write all the code and made all the assets from scratch?
Yes.
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