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Make Your Way To The's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #313 | 2.913 | 2.913 |
Fun | #373 | 2.652 | 2.652 |
Overall | #456 | 2.341 | 2.341 |
Graphics | #462 | 2.478 | 2.478 |
Theme | #521 | 2.087 | 2.087 |
Audio | #531 | 1.957 | 1.957 |
Innovation | #556 | 1.957 | 1.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Where you end the level is where you start the next one.
Did you write all the code and made all the assets from scratch?
Code - myself
Movement - Primary is from Brackeys First Person Movement tutorial. Powerups (power jump and sprinting) are added by me. https://www.youtube.com/watch?v=_QajrabyTJc
assets - myself / Unity Probuilder and its default grid texture.
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Comments
The levels reminded me of Garry's Mod bunny-hop maps. If you continue to update this project maybe it'd be interesting to go down that sort of path? As it stands the levels felt a bit barren, adding some collectibles would be fun or potentially moving obstacles/enemies. I like the post-processing effects and I think that really helps make the game look good. Nice job on the game overall!
Thank you for you're time and effort. I appreciate it.
There are different opinions on what's good and what's bad. What's good for one person, is bad for the other. I am going to try to find something in the middle.
Now I don't plan to change or add anything big. Example: moving blocks or enemies. I will fix the movement a bit tho. For more info, check my other replies to comments on this game, you will get the idea.
The idea is to turn this game into a speedrunning game.
I updated the game.
An interesting 3D platformer with multiple movement mechanics.
Pros: art was simplistic but really worked with the style, certainly ambitious, really solid amount of polish and accessibility.
Cons: it's really difficult to pull off a 1st person platformer and unfortunately I don't feel like this one quite cut it controls-wise. Still incredibly impressive that you made a playable 1st person platformer in only one week but the lack of momentum in the jumps when you stop holding forward made it feel unintuitive and making fine-tuned movements while grounded felt really inconsistent causing me to sometimes fall off of platforms. The music was cool but it felt a bit creepy and didn't really fit. Some other auditory player feedback like sounds for footsteps, jumping, landing, dying, etc would have gone a really long way. I also feel like it didn't fit the theme much beyond using the words. It felt like you forced an existing idea into the theme rather than fitting the theme into an idea.
Overall it was a really well-polished experience and I'm impressed you pulled it off as well as you did, despite my frustrations with the way the platforming feels. I think with more time to polish the controls, add some more levels, and toss in a few more sound effects this could be a really fun game that could do well in the Speedrunning community. Reminds me a little bit of the game Jumping Jax my friend made a while back.
Thank you for you're time and effort. I appreciate it.
I know about some of these issues and I plan on fixing them after the jam has ended.
There are different opinions on what's good and what's bad. What's good for one person, is bad for the other. I am going to try to find something in the middle.
I updated the game if you want to check that out.
Nice game, though the game was a bit laggy and didn't felt that great. Jumping also was kinda hard here. But it's impressive that you made a 3D game for the jam, nice job!
Thank you for you're time and effort. I appreciate it.
I know about these issues and I plan on fixing them after the jam has ended.