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A jam submission

ChemicalType-ZeroView game page

DreamType-Zero
Submitted by UzayZorlu — 10 hours, 2 minutes before the deadline

Play game

ChemicalType-Zero's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#4652.3733.250
Theme#4832.1913.000
Graphics#4922.3733.250
Audio#5052.1002.875
Overall#5542.1152.896
Innovation#5711.9172.625
Fun#6501.7342.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every Time The Player Spawns He/She's Given A Random Number, And According To The Number The Player's speed and jump height will be adjusted. The player must be in a certain number in order to get pass the level

Did you write all the code and made all the assets from scratch?
Yes, I have.(Except For The Font)

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Comments

Submitted

Cool game. Can you rate my game

Submitted

Good game, although the dark font with the dark environment made it hard to read the text (after entering the door)

Submitted

nice game , gj 

check mine

Submitted

The art and sound effects felt really polished and the controls felt really smooth. Great take on the theme! I also really liked the swords animation and the different types. Nice work!

Submitted

I really liked the game. The variation in player type was interesting. For future reference, I want to point out that using escape on a browser game will exit full screen, so the program kept shrinking anytime I restarted. The pixel art looks really good and the sound effects work very well for this kind of game. Details like the little footstep sounds and how the player slightly bobbed up and down really sold the aesthetic. Good work!

Submitted

game was too laggy for me. Maybe multiple memory leaks?

Submitted

Neat game, really like the mechanic with the three different types, but the game was kinda slow which made it boring. 

Developer

Thank you for your feedback, I really appreciate it. As this is one of the first games I've made in unity I kind of struggled  in writing the code (this is the second language I've learnt after lua)and barely finished my project. Again really appreciate the fact that you've took the time to play the game!