Yeah, I didn't have time to include an in-game tutorial or anything, so I just included an explanation in the game description. Hope you like it regardless! :)
McPepic
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I wasn't exactly sure what I was supposed to do and was bored following the guy around. I jumped off the map (subsequently had to restart, couldn't find a death plane), Went down the tunnel to find a mole man who I followed to the surface, and died via lung cancer.
Besides this, I really liked how smooth the player controlled and how the footstep sound changes depending on what surface you're walking on. I had some trouble with the menu, though. Nice game!
Interesting as a prototype, but there doesn't seem to be much gameplay. It would be cool to see you expand it and add more functionally to make it feel like more of a complete game. Also, I might just be bad at games, but it might be nice if there was a single button to cycle through the shapes, rather than having to keep track of which button does what.
Great visuals, awesome sound track and interesting gameplay! Played through and beat the boss. I've seen a lot of great games in the jam and this one is pretty high up there in terms of quality. One thing I noticed was that you could continue shooting after the end screen appears and I would have liked a bigger indication that the boss was defeated, as I didn't notice right away. Great job, though!
Enjoyable, I played all the way through. The levels each had a good level of challenge and were well designed. Each time I died, I definitely felt like I was improving at the level. I found it quite odd that the music would only play in one ear, though. I'm not familiar with Godot, but I'd say the audio source was at some point in the world rather than setting the music to play globally. Good job on the game!
I loved this game. The humor was great and I haven't really seen this kind of gameplay before. There were a couple of bugs, like the code reminder button not doing anything (I assume you ran out of time or something). I also didn't write down the code the first time. When I tried to go back, a bunch of the audio clips just wouldn't play. I would definitely recommend this for someone to play though!
Played for a while. For some reason, I really struggled getting more than a couple of points. I feel like maybe there should have been a little more time to move around before it restarted. Maybe even a free mode where you could drive around without getting a game over, because I found it kind of repetitive restarting the game every time I messed up.
Very simple and well designed game! The art style is really nice and the music does a good job complementing it. There were a couple of issues like the game letting the player move to the right at the beach off the screen and the racoon in the shed not giving dialogue when clicked on, but it was really enjoyable! I really liked that there was a real story behind it as well! :)
Interesting concept for a game. The controls are a bit finicky, though. The left and right arrows are mapped with A and D, but the up arrow can't be used to jump and neither can the space bar. I also had a lot of trouble on the stairs, as it didn't recognize that I was on the ground (and thus couldn't jump). I'm sure with some more polish and revamp on the controls, this could be a great game!
Cool endless game. I appreciated the tutorial. Something weird happened where the gun got stuck firing (might have been my keyboard though). A little disappointed I couldn't give flowers to the companion cube. I could also see the camera moving back to the start when the game teleported the player back after death (as well as the bullets). The graphics were simple and the music matched the gameplay, though.
Really cool game! The pixelated/cartoony graphics look really good and the music really matches the style. I was confused at first what I was supposed to do until I read the description and realized I was supposed to kill all of the enemies. It was kind of frustrating, though, that I got sent back to the first level after I died on the second. I wish I could have gotten a checkpoint so I didn't have to start from scratch. (Also would have liked if the escape key closed the game). Enjoyable game, though. I can tell a lot of work went into it!
Really enjoyable game! I don't know how much it fit with the theme (I guess it wasn't even originally intended for the Brackeys game jam), but I played all the way through. The simple style, music, and story made it enjoyable. I got really stumped with the piano for a while and figuring out the timing on the hands was tricky as well.
I appreciate the feedback. Yeah, I didn't put the bursts on a timer or anything, but there is a random chance each frame for one to spawn. This means that sometimes you'll get tons and other times you'll have to wait longer before you get one. I just got used to saving them up before exploding the star so they'd be ready for the next one
I really liked the game. The variation in player type was interesting. For future reference, I want to point out that using escape on a browser game will exit full screen, so the program kept shrinking anytime I restarted. The pixel art looks really good and the sound effects work very well for this kind of game. Details like the little footstep sounds and how the player slightly bobbed up and down really sold the aesthetic. Good work!
I really enjoyed this game. One of my favorites that I've played from the jam. It feels good to shoot and there is a nice layer of complexity that makes you think about what you're doing. The style is also simplistic and the sound effects are snappy. Only thing I would have liked would be if there was an audio cue or something when the magazine is empty. Nicely done though!
Interesting game. The art was pretty good and the music worked. The collision was a bit weird, though. I got stuck between an enemy and the top of a tree. When I tried to get unstuck, I got launched through the floor. It's a good start if you were planning on continuing work on the game post-jam though!
Interesting game! The custom art was really cool. There were a couple of problems/things I noticed about the game. First of all, I couldn't figure out what the red spheres were for. I could just walk straight through them, which meant that I could go straight to the exit immediately in most levels. When you click a button, the click sound would also play on repeat. The music was great, though. Well done! :)
Hey, cool game! I really liked the Gameboy aesthetic! There were a couple of things I noticed, though. The hitboxes are pretty strict, so it's kind of difficult to sneak by enemies. One of the spikes I encountered (third level I think) didn't kill the player. Also, if an enemy hit you twice before you died, the fade-out animation would play twice in a row. (I also think the signs should have been walkable, but that might just be a design choice). Nice work on the game, though. I enjoyed it.
https://mcpepic.itch.io/supernova
Play as multiple stars on your way to the center of the galaxy and the black hole that lies at the center.
Made in a single week. This is the fastest game I've ever made and I hope you enjoy!
If you participated in the jam, feel free to give a rating, as I need at least 20 in order to be eligible to win!
I tried several times and I have no idea what I'm supposed to be doing. I tried moving around to dodge the swordfish, but I move way too slowly to be effective. I tried placing the things but I don't have any points and I can't get to the soil in time anyways. I also tried zapping the swordfish and it doesn't do anything? I like the art, though, and it's a really interesting concept if you were considering continuing development post-jam.
It took a minute to get used to, but the movement felt good, the enemy deaths feel satisfying, and I like the little trail you gave to the player and the music sounds really good as well. A couple of problems, though, the escape key just exits from fullscreen (I think this is because it's played in the browser). This means I can't get to the shop. Also, the health bar doesn't seem to work. You can keep shooting enemies with no consequence of dying (which is kind of the point of the game). The game itself feels great to play though! :)
Very good game! Let me tell you, I was not expecting a story from a game made in a week. Clever use of assets and I was also impressed how the village changes over time to reflect the fact that there are less people in the village. I also assume there are multiple endings depending on if you get to the end or not. Nicely done!
The style was minimalistic and the music choice was pretty good. I was confused at first about why all of the drinks I was making were trash. Apparently, there are recipes which require certain amounts pf product. This was a little confusing as I didn't feel like there was any room to experiment before you got a game over. Maybe if there was a little more leeway, like accepting the drink if it's just a little off or telling you what you did wrong. Interesting concept though!
Interesting game. I played for a few minutes, but I couldn't figure out what I was supposed to be doing. The random dialogue and "reviews" at the end of the day were interesting, so I thought maybe what the characters said had something to do with what outfit I was supposed to give them. Anyways, it was a short jam, so maybe you were thinking of continuing work on it after the jam, as this is a solid start.
In April, I entered my game, "Spiralcopter," into the Black and White game jam and a lot of people seemed to like it.
Since then, I updated the game and improved some features based on feedback I received.
However, not many people have tried out the new version.
Because of this, I would like it if you could try out the game and tell me what you think.
The original version is playable in the browser, whereas the new, updated version is available for download below.
All feedback on the game is welcome! :)